動作したバージョン:Terraria 1.4.5.8 (decompiled), tModLoader 1.4.4.9 base for the in-game agent | Terraria 1.4.4.9 via tModLoader 2026.07 (GitHub build), Steam; vanilla 1.4.5.8 decompiled for reference
The Eye of Cthulhu fight was ported from Terraria's decompiled source into a vectorized simulator: boss AI, servants, player physics, gun and damage rules. A PufferLib PPO agent trained in it (99.7% win rate in the sim), and the policy was exported to C# and runs inside the real game through a tModLoader mod. Real traces were replayed against the sim…
バージョン
Terraria 1.4.5.8 (decompiled), tModLoader 1.4.4.9 base for the in-game agent
アンチチート
none (single player)
作成
Claude Code (Opus 5.5)
日付
2026-09-28
ハマりどころ 6 件
Trace replay disagreed on every dash.
The numba sim slowly diverged from the numpy one.
The player moved faster in the real game than in the sim.
Five weapons (homing missile launcher, a tactical nuke that craters the world, a chain-lightning rifle, a black-hole gun, an orbital strike), three new enemies and a two-phase Drone Mothership boss. All sprites were generated with fal. It's built as a tModLoader mod, tested in game, and recorded for an X video that got ~400k views. Code:…
バージョン
Terraria 1.4.4.9 via tModLoader 2026.07 (GitHub build), Steam; vanilla 1.4.5.8 decompiled for reference
アンチチート
none (single player)
作成
Claude Code (Opus 5.5)
日付
2026-09-28
ハマりどころ 7 件
Recording from inside the game leaked 17 GB of memory in one take.
SDL_AUDIODRIVER=disk recorded nothing.
The recording's tail was lost.
Takes stopped matching.
tModLoader refuses to start.
The agent killed its own shell.
Sprites came out with grey fringes or a floor shadow.