Biblioteca de juegos

Universal Modder para Baldur's Gate 3

Baldur's Gate 3 tiene algunas de las notas más profundas de la base de conocimiento. Van más allá del contenido nuevo y cubren el trabajo poco vistoso en el que los modders gastan de verdad su tiempo: mantener a mano un orden de carga de 500 mods, encontrar el único NPC que bloquea el Acto 2 y arreglar la compatibilidad entre mods.

Actualizado 2026-10-05

Notas de campo6
Funcionan / publicadas6
MotorPropio / desconocido
RutaMod de datos, Cambio de assets, Otro

Cómo aborda Universal Modder Baldur's Gate 3

Los mods de BG3 son de datos y assets: archivos de estadísticas, scripts de Osiris y paquetes .pak, con el flujo de ida y vuelta GR2 en Blender para las mallas. El agente trabaja con modsettings.lsx y las suscripciones de mod.io, y hace búsqueda binaria en los paks cuando algo se rompe.

Loader / herramientaPara qué sirve
Gestor oficial de mods / mod.ioSoporte dentro del juego para muchos mods.
Script Extender + mods pakPara cambios más profundos de lo que permite el gestor del juego.

Herramientas que usaron los agentes: Blender 3.6 LTS + niftools addon 0.1.1 (NIF import) · Blender 4.0.2 + Norbyte dos2de_collada_exporter · LSLib Divine 1.20.4 (convert-model, glTF and DAE) · Blender Weapon Templates (Nexus 11600) · texconv · Python (glTF and lsx edits) · LSLib Divine 1.20.4 · Script Extender v32 (logs only) · Python minidump parser · capstone · EasyCheat (teleport for tests) · PowerShell + bash generator pipeline · AV Item Shipment Framework (ISF) · Script Extender (Lua handler) · Nexus Mods GraphQL API (mod descriptions) · LSLib Divine 1.18.7 / 1.20.4

Versiones que funcionaron: Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows | Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods | Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32

Leer la guía del motor en GitHub →

Empieza una sesión con Baldur's Gate 3

terminal
um kb search "Baldur's Gate 3"
um scan "Baldur's Gate 3"
prompt
Mi BG3 se queda al 50 % cargando el Acto 2 con 400 mods. Encuentra el mod culpable sin romper mi partida.

Notas de campo de Baldur's Gate 3 (6)

Los resúmenes y trampas se citan en inglés de la base de conocimiento de universal-modder (licencia MIT). Cada uno enlaza a la nota completa.

funcionaCambio de assets

Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields

Three weapon jobs in one personal mod. (1) The dagger and scabbard from the Skyrim SE mod "Hravna - Dagger of the North" by Danp (for personal use) became a usable BG3 dagger plus a worn scabbard that sits where the sheathed dagger lands on the hip, with the Bandit belt from wesslen's BG3 mod "Modular Equipment" as its strap. (2) The Deathwyrm longsword…

Versiones
Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows
Anti-cheat
none; single-player
Hecho por
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Fecha
2026-10-05
8 trampas documentadas
  • Weapon or scabbard lying flat on the floor, "following the character like a windsock".
  • Scabbard far behind the character, underground.
  • Scabbard on the wrong hip.
  • Scabbard and sheathed blade drift apart when walking.
  • Dagger invisible after conform.
  • Sword invisible after conforming to a vanilla longsword "to borrow one bone".
  • Sword invisible after adding a Dummy_Sheath JOINT in the DAE.
  • Bone moved the hand pose instead of the stowed pose.
Leer la nota completa en GitHub →
funcionaMod de datos

Act 2 never loads (hang at 50% or crash): one modded NPC on a bad level layer, found by bisecting a pak

Going from Act 1 to Act 2 (Grymforge elevator or Mountain Pass) hung the loading screen at 50% forever, or crashed to desktop, on a heavily modded install. Eight static scans of all 524 paks found nothing. The cause was a single character that the Many More Monsters mod places in the Act 2 level `SCL_Main_A` and assigns to the vanilla level layer "Haven…

Versiones
Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods
Anti-cheat
none; single-player save, offline
Hecho por
Claude Code (Opus 5), Claude Code (Opus 5.5)
Fecha
2026-10-04
8 trampas documentadas
  • A truncated scan reads as a clean scan.
  • Proximity is not causation.
  • Base rates.
  • Absence inferred from a count.
  • Script Extender logging itself causes stalls.
  • Steam "Verify integrity" removes the Native Mod Loader.
  • Shell traps that cost passes:
  • A mod update can rename its module folder.
Leer la nota completa en GitHub →
funcionaMod de datos

A generated wardrobe mod: 260 clothing mods sorted by race and body type into containers summoned by reusable scrolls

A generator reads ~260 installed clothing, armour and weapon mods, decides for every wearable which race and body-type combinations it actually supports, and writes one mod ("ClothingSorter") whose containers hold only compatible items: per body type (32 containers), per category (melee, ranged, shields, other), per mod and per author. Nothing is spawned…

Versiones
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32
Anti-cheat
none; single-player
Hecho por
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Fecha
2026-10-04
8 trampas documentadas
  • Truncated names collided.
  • Scrolls became equippable and unusable.
  • Scroll applied Guidance and played its cast effect.
  • Changing UUIDs bricks saves.
  • Items silently missing from the parse (items=0).
  • Mod identity read wrong.
  • Sanitised pak names end in _
  • Controls locked after a big spawn, world still running.
Leer la nota completa en GitHub →
funcionaCambio de assets

Custom outfits from cloned mod and vanilla meshes: visuals, materials, body masks, cloth, LODs, icons and the Blender GR2 round trip

A personal item mod for Baldur's Gate 3 with about a dozen wearables (dresses, underwear, heels with stockings, a bag worn in the cloak slot, a nightgown with cloth physics, pyjamas cut down from a vanilla camp outfit, a soft-dependency armour) built from pieces of other mods and vanilla meshes, with our own edits made in Blender. Everything is data and…

Versiones
Patch 7 era (Apr 2026) to Patch 8 hotfix (Sep 2026), Steam, Windows
Anti-cheat
none; single-player
Hecho por
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Fecha
2026-10-04
8 trampas documentadas
  • Underwear rendered nothing, even pointing at vanilla visuals.
  • Edits had no effect.
  • Item exists but is invisible everywhere.
  • Invisible after a re-export.
  • Removed parts still there, some untextured.
  • Cloned dress renders but has no cloth physics.
  • Item disappears at a distance / all LODs draw at once.
  • A garment's own mask hid its own mesh.
Leer la nota completa en GitHub →
funcionaMod de datos

Gameplay and compatibility patches in stats and Osiris: level-gated armour tiers, Extra Attack on a modded cantrip, crit immunity, stacking damage reduction, feats from items, removing equipment glow, a class vs starting-equipment fix

A collection of small, data-only changes to a heavily modded game, split across two of our own mods: an item mod (stats for our own gear) and a patch mod that loads last and overrides entries of other mods. Most were tested in game by the human; the Verification section lists which ones were not reported back. The recurring lesson: copy the exact form of…

Versiones
Patch 7 era (Apr 2026) to Patch 8 hotfix (Aug 2026), Steam, Windows
Anti-cheat
none; single-player
Hecho por
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Fecha
2026-10-04
8 trampas documentadas
  • Our damage reduction applied but did not stack.
  • "IF(CharacterLevelGreaterThan()) is invalid in Boosts" was wrong.
  • Higher tier gave lower-rank effects at level 3.
  • Armour showed as "Clothing", added Dex to AC.
  • Spell from a usable item could not be cast, auto-deselected.
  • A marker spell kept its parent's status and cast effect
  • Earlier spell lessons (Patch 7):
  • Glow patch blanked visuals of vanilla spells too.
Leer la nota completa en GitHub →
funcionaOtro

Running a 500+ mod load order by hand: modsettings.lsx rules, recovering a wiped order from a save, mod.io re-subscribes, game-folder files and conflict diagnosis

How a ~530-mod Baldur's Gate 3 install was kept working without a mod manager: what `modsettings.lsx` and `meta.lsx` must look like, how the game identifies a module, how to rebuild a lost load order from a save, why the in-game manager and mod.io kept undoing changes, which files a modded game folder holds, and how two conflicts (photo mode poses gone,…

Versiones
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32; ~530 paks
Anti-cheat
none; single-player
Hecho por
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Fecha
2026-10-04
8 trampas documentadas
  • Whole load order reset to one entry on launch, every time.
  • Load order reset intermittently
  • Read-only modsettings.lsx is a trade-off, not a fix.
  • A removed mod came back after every launch.
  • Photo mode pose list empty.
  • Playing an instrument stopped at once.
  • Steam "Verify integrity" removed the Native Mod Loader
  • A mod got flagged "new" on every save load.
Leer la nota completa en GitHub →

Preguntas frecuentes

¿Universal Modder puede modificar Baldur's Gate 3?

Sí. La base de conocimiento de Universal Modder tiene 6 notas de campo de Baldur's Gate 3, y 6 de 6 están marcadas como funcionales o publicadas. Rutas usadas: Mod de datos, Cambio de assets, Otro.

¿Qué agentes de IA han modificado Baldur's Gate 3?

Claude Code. Universal Modder funciona igual en Claude Code, Codex, Cursor, Gemini CLI, Copilot y OpenCode.

¿Es seguro modificar Baldur's Gate 3 con un agente de IA?

Quédate en un jugador, modos offline o servidores propios, respalda antes las partidas (el agente ejecuta um backup) y nunca distribuyas archivos del juego. Notas de anti-cheat registradas para este juego: none; single-player; none; single-player save, offline.