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Universal Modder для Baldur's Gate 3

По Baldur's Gate 3 в базе знаний одни из самых подробных заметок. Они выходят за рамки нового контента и охватывают неблагодарную работу, на которую моддеры тратят больше всего времени: ручное ведение порядка загрузки на 500 модов, поиск единственного NPC, из-за которого зависает второй акт, и исправление совместимости модов.

Обновлено 2026-10-05

Полевые заметки6
Работает / выпущено6
ДвижокСобственный / неизвестный
ПутьМод данных, Замена ассетов, Другое

Как Universal Modder подходит к Baldur's Gate 3

Моды BG3 — это моды данных и ассетов: файлы характеристик, скрипты Osiris и пакеты .pak, а для мешей — цикл GR2 через Blender туда и обратно. Агент работает с modsettings.lsx и подписками mod.io, а когда что-то ломается, ищет причину бинарным поиском по pak.

Лоадер / инструментДля чего
Официальный мод-менеджер / mod.ioПоддержка многих модов прямо в игре.
Script Extender + pak-модыДля изменений глубже, чем позволяет встроенный менеджер.

Инструменты, которые использовали агенты: Blender 3.6 LTS + niftools addon 0.1.1 (NIF import) · Blender 4.0.2 + Norbyte dos2de_collada_exporter · LSLib Divine 1.20.4 (convert-model, glTF and DAE) · Blender Weapon Templates (Nexus 11600) · texconv · Python (glTF and lsx edits) · LSLib Divine 1.20.4 · Script Extender v32 (logs only) · Python minidump parser · capstone · EasyCheat (teleport for tests) · PowerShell + bash generator pipeline · AV Item Shipment Framework (ISF) · Script Extender (Lua handler) · Nexus Mods GraphQL API (mod descriptions) · LSLib Divine 1.18.7 / 1.20.4

Версии, которые заработали: Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows | Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods | Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32

Читать руководство по движку на GitHub →

Начать сессию с Baldur's Gate 3

терминал
um kb search "Baldur's Gate 3"
um scan "Baldur's Gate 3"
промпт
Мой BG3 с 400 модами зависает на 50% при загрузке второго акта. Найди виновный мод, не сломав сохранение.

Полевые заметки по Baldur's Gate 3 (6)

Краткие изложения и подводные камни приведены на английском из базы знаний universal-modder (лицензия MIT). Каждый пункт ведёт к полной заметке.

работаетЗамена ассетов

Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields

Three weapon jobs in one personal mod. (1) The dagger and scabbard from the Skyrim SE mod "Hravna - Dagger of the North" by Danp (for personal use) became a usable BG3 dagger plus a worn scabbard that sits where the sheathed dagger lands on the hip, with the Bandit belt from wesslen's BG3 mod "Modular Equipment" as its strap. (2) The Deathwyrm longsword…

Версии
Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows
Античит
none; single-player
Автор
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-05
Подводных камней: 8
  • Weapon or scabbard lying flat on the floor, "following the character like a windsock".
  • Scabbard far behind the character, underground.
  • Scabbard on the wrong hip.
  • Scabbard and sheathed blade drift apart when walking.
  • Dagger invisible after conform.
  • Sword invisible after conforming to a vanilla longsword "to borrow one bone".
  • Sword invisible after adding a Dummy_Sheath JOINT in the DAE.
  • Bone moved the hand pose instead of the stowed pose.
Читать заметку целиком на GitHub →
работаетМод данных

Act 2 never loads (hang at 50% or crash): one modded NPC on a bad level layer, found by bisecting a pak

Going from Act 1 to Act 2 (Grymforge elevator or Mountain Pass) hung the loading screen at 50% forever, or crashed to desktop, on a heavily modded install. Eight static scans of all 524 paks found nothing. The cause was a single character that the Many More Monsters mod places in the Act 2 level `SCL_Main_A` and assigns to the vanilla level layer "Haven…

Версии
Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods
Античит
none; single-player save, offline
Автор
Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
  • A truncated scan reads as a clean scan.
  • Proximity is not causation.
  • Base rates.
  • Absence inferred from a count.
  • Script Extender logging itself causes stalls.
  • Steam "Verify integrity" removes the Native Mod Loader.
  • Shell traps that cost passes:
  • A mod update can rename its module folder.
Читать заметку целиком на GitHub →
работаетМод данных

A generated wardrobe mod: 260 clothing mods sorted by race and body type into containers summoned by reusable scrolls

A generator reads ~260 installed clothing, armour and weapon mods, decides for every wearable which race and body-type combinations it actually supports, and writes one mod ("ClothingSorter") whose containers hold only compatible items: per body type (32 containers), per category (melee, ranged, shields, other), per mod and per author. Nothing is spawned…

Версии
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32
Античит
none; single-player
Автор
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
  • Truncated names collided.
  • Scrolls became equippable and unusable.
  • Scroll applied Guidance and played its cast effect.
  • Changing UUIDs bricks saves.
  • Items silently missing from the parse (items=0).
  • Mod identity read wrong.
  • Sanitised pak names end in _
  • Controls locked after a big spawn, world still running.
Читать заметку целиком на GitHub →
работаетЗамена ассетов

Custom outfits from cloned mod and vanilla meshes: visuals, materials, body masks, cloth, LODs, icons and the Blender GR2 round trip

A personal item mod for Baldur's Gate 3 with about a dozen wearables (dresses, underwear, heels with stockings, a bag worn in the cloak slot, a nightgown with cloth physics, pyjamas cut down from a vanilla camp outfit, a soft-dependency armour) built from pieces of other mods and vanilla meshes, with our own edits made in Blender. Everything is data and…

Версии
Patch 7 era (Apr 2026) to Patch 8 hotfix (Sep 2026), Steam, Windows
Античит
none; single-player
Автор
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
  • Underwear rendered nothing, even pointing at vanilla visuals.
  • Edits had no effect.
  • Item exists but is invisible everywhere.
  • Invisible after a re-export.
  • Removed parts still there, some untextured.
  • Cloned dress renders but has no cloth physics.
  • Item disappears at a distance / all LODs draw at once.
  • A garment's own mask hid its own mesh.
Читать заметку целиком на GitHub →
работаетМод данных

Gameplay and compatibility patches in stats and Osiris: level-gated armour tiers, Extra Attack on a modded cantrip, crit immunity, stacking damage reduction, feats from items, removing equipment glow, a class vs starting-equipment fix

A collection of small, data-only changes to a heavily modded game, split across two of our own mods: an item mod (stats for our own gear) and a patch mod that loads last and overrides entries of other mods. Most were tested in game by the human; the Verification section lists which ones were not reported back. The recurring lesson: copy the exact form of…

Версии
Patch 7 era (Apr 2026) to Patch 8 hotfix (Aug 2026), Steam, Windows
Античит
none; single-player
Автор
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
  • Our damage reduction applied but did not stack.
  • "IF(CharacterLevelGreaterThan()) is invalid in Boosts" was wrong.
  • Higher tier gave lower-rank effects at level 3.
  • Armour showed as "Clothing", added Dex to AC.
  • Spell from a usable item could not be cast, auto-deselected.
  • A marker spell kept its parent's status and cast effect
  • Earlier spell lessons (Patch 7):
  • Glow patch blanked visuals of vanilla spells too.
Читать заметку целиком на GitHub →
работаетДругое

Running a 500+ mod load order by hand: modsettings.lsx rules, recovering a wiped order from a save, mod.io re-subscribes, game-folder files and conflict diagnosis

How a ~530-mod Baldur's Gate 3 install was kept working without a mod manager: what `modsettings.lsx` and `meta.lsx` must look like, how the game identifies a module, how to rebuild a lost load order from a save, why the in-game manager and mod.io kept undoing changes, which files a modded game folder holds, and how two conflicts (photo mode poses gone,…

Версии
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32; ~530 paks
Античит
none; single-player
Автор
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
  • Whole load order reset to one entry on launch, every time.
  • Load order reset intermittently
  • Read-only modsettings.lsx is a trade-off, not a fix.
  • A removed mod came back after every launch.
  • Photo mode pose list empty.
  • Playing an instrument stopped at once.
  • Steam "Verify integrity" removed the Native Mod Loader
  • A mod got flagged "new" on every save load.
Читать заметку целиком на GitHub →

Частые вопросы

Может ли Universal Modder моддить Baldur's Gate 3?

Да. В базе знаний Universal Modder есть полевые заметки по Baldur's Gate 3 (6), и 6 из 6 помечены как рабочие или выпущенные. Использованные пути: Мод данных, Замена ассетов, Другое.

Какие ИИ-агенты моддили Baldur's Gate 3?

Claude Code. Universal Modder работает одинаково в Claude Code, Codex, Cursor, Gemini CLI, Copilot и OpenCode.

Безопасно ли моддить Baldur's Gate 3 с ИИ-агентом?

Оставайтесь в одиночной игре, офлайн-режимах или на своих серверах, сначала сделайте бэкап сохранений (агент запускает um backup) и никогда не распространяйте файлы игры. Записи об античите для этой игры: none; single-player; none; single-player save, offline.