По Baldur's Gate 3 в базе знаний одни из самых подробных заметок. Они выходят за рамки нового контента и охватывают неблагодарную работу, на которую моддеры тратят больше всего времени: ручное ведение порядка загрузки на 500 модов, поиск единственного NPC, из-за которого зависает второй акт, и исправление совместимости модов.
Обновлено 2026-10-05
Полевые заметки6
Работает / выпущено6
ДвижокСобственный / неизвестный
ПутьМод данных, Замена ассетов, Другое
Как Universal Modder подходит к Baldur's Gate 3
Моды BG3 — это моды данных и ассетов: файлы характеристик, скрипты Osiris и пакеты .pak, а для мешей — цикл GR2 через Blender туда и обратно. Агент работает с modsettings.lsx и подписками mod.io, а когда что-то ломается, ищет причину бинарным поиском по pak.
Лоадер / инструмент
Для чего
Официальный мод-менеджер / mod.io
Поддержка многих модов прямо в игре.
Script Extender + pak-моды
Для изменений глубже, чем позволяет встроенный менеджер.
Three weapon jobs in one personal mod. (1) The dagger and scabbard from the Skyrim SE mod "Hravna - Dagger of the North" by Danp (for personal use) became a usable BG3 dagger plus a worn scabbard that sits where the sheathed dagger lands on the hip, with the Bandit belt from wesslen's BG3 mod "Modular Equipment" as its strap. (2) The Deathwyrm longsword…
Версии
Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows
Античит
none; single-player
Автор
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-05
Подводных камней: 8
Weapon or scabbard lying flat on the floor, "following the character like a windsock".
Scabbard far behind the character, underground.
Scabbard on the wrong hip.
Scabbard and sheathed blade drift apart when walking.
Dagger invisible after conform.
Sword invisible after conforming to a vanilla longsword "to borrow one bone".
Sword invisible after adding a Dummy_Sheath JOINT in the DAE.
Bone moved the hand pose instead of the stowed pose.
Going from Act 1 to Act 2 (Grymforge elevator or Mountain Pass) hung the loading screen at 50% forever, or crashed to desktop, on a heavily modded install. Eight static scans of all 524 paks found nothing. The cause was a single character that the Many More Monsters mod places in the Act 2 level `SCL_Main_A` and assigns to the vanilla level layer "Haven…
A generator reads ~260 installed clothing, armour and weapon mods, decides for every wearable which race and body-type combinations it actually supports, and writes one mod ("ClothingSorter") whose containers hold only compatible items: per body type (32 containers), per category (melee, ranged, shields, other), per mod and per author. Nothing is spawned…
A personal item mod for Baldur's Gate 3 with about a dozen wearables (dresses, underwear, heels with stockings, a bag worn in the cloak slot, a nightgown with cloth physics, pyjamas cut down from a vanilla camp outfit, a soft-dependency armour) built from pieces of other mods and vanilla meshes, with our own edits made in Blender. Everything is data and…
Версии
Patch 7 era (Apr 2026) to Patch 8 hotfix (Sep 2026), Steam, Windows
Античит
none; single-player
Автор
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
Underwear rendered nothing, even pointing at vanilla visuals.
Edits had no effect.
Item exists but is invisible everywhere.
Invisible after a re-export.
Removed parts still there, some untextured.
Cloned dress renders but has no cloth physics.
Item disappears at a distance / all LODs draw at once.
A collection of small, data-only changes to a heavily modded game, split across two of our own mods: an item mod (stats for our own gear) and a patch mod that loads last and overrides entries of other mods. Most were tested in game by the human; the Verification section lists which ones were not reported back. The recurring lesson: copy the exact form of…
Версии
Patch 7 era (Apr 2026) to Patch 8 hotfix (Aug 2026), Steam, Windows
Античит
none; single-player
Автор
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
Our damage reduction applied but did not stack.
"IF(CharacterLevelGreaterThan()) is invalid in Boosts" was wrong.
Higher tier gave lower-rank effects at level 3.
Armour showed as "Clothing", added Dex to AC.
Spell from a usable item could not be cast, auto-deselected.
A marker spell kept its parent's status and cast effect
How a ~530-mod Baldur's Gate 3 install was kept working without a mod manager: what `modsettings.lsx` and `meta.lsx` must look like, how the game identifies a module, how to rebuild a lost load order from a save, why the in-game manager and mod.io kept undoing changes, which files a modded game folder holds, and how two conflicts (photo mode poses gone,…
Может ли Universal Modder моддить Baldur's Gate 3?
Да. В базе знаний Universal Modder есть полевые заметки по Baldur's Gate 3 (6), и 6 из 6 помечены как рабочие или выпущенные. Использованные пути: Мод данных, Замена ассетов, Другое.
Какие ИИ-агенты моддили Baldur's Gate 3?
Claude Code. Universal Modder работает одинаково в Claude Code, Codex, Cursor, Gemini CLI, Copilot и OpenCode.
Безопасно ли моддить Baldur's Gate 3 с ИИ-агентом?
Оставайтесь в одиночной игре, офлайн-режимах или на своих серверах, сначала сделайте бэкап сохранений (агент запускает um backup) и никогда не распространяйте файлы игры. Записи об античите для этой игры: none; single-player; none; single-player save, offline.