게임 라이브러리

Universal Modder로 발더스 게이트 3 모딩하기

발더스 게이트 3는 지식 베이스에서 가장 깊이 있는 노트를 가진 게임 중 하나입니다. 새 콘텐츠를 넘어, 모더가 실제로 시간을 쓰는 궂은일까지 다룹니다. 모드 500개의 로드 순서를 손으로 관리하고, 2막을 멈추게 하는 NPC 하나를 찾아내고, 모드 간 호환성을 고치는 일입니다.

업데이트 2026-10-05

필드 노트6
작동 / 공개6
엔진자체 / 알 수 없음
경로데이터 모드, 에셋 교체, 기타

Universal Modder가 Baldur's Gate 3에 접근하는 방법

BG3 모드는 데이터와 에셋 모드입니다. 능력치 파일, Osiris 스크립트, .pak 패키지, 그리고 메시는 Blender GR2 왕복 변환을 씁니다. 에이전트는 modsettings.lsx와 mod.io 구독을 다루고, 문제가 생기면 pak을 이분 탐색합니다.

로더 / 도구용도
공식 모드 매니저 / mod.io많은 모드에 대한 게임 내 지원.
Script Extender + pak 모드게임 내 매니저로는 안 되는 깊은 변경용.

에이전트가 쓴 도구: Blender 3.6 LTS + niftools addon 0.1.1 (NIF import) · Blender 4.0.2 + Norbyte dos2de_collada_exporter · LSLib Divine 1.20.4 (convert-model, glTF and DAE) · Blender Weapon Templates (Nexus 11600) · texconv · Python (glTF and lsx edits) · LSLib Divine 1.20.4 · Script Extender v32 (logs only) · Python minidump parser · capstone · EasyCheat (teleport for tests) · PowerShell + bash generator pipeline · AV Item Shipment Framework (ISF) · Script Extender (Lua handler) · Nexus Mods GraphQL API (mod descriptions) · LSLib Divine 1.18.7 / 1.20.4

작동한 버전: Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows | Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods | Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32

GitHub에서 엔진 플레이북 읽기 →

Baldur's Gate 3 세션 시작하기

터미널
um kb search "Baldur's Gate 3"
um scan "Baldur's Gate 3"
프롬프트
모드 400개를 깐 발더스 게이트 3가 2막 로딩 50%에서 멈춰. 세이브를 망가뜨리지 않고 원인 모드를 찾아 줘.

Baldur's Gate 3 필드 노트 (6)

요약과 함정 기록은 MIT 라이선스 universal-modder 지식 베이스에서 영어 원문 그대로 인용했습니다. 각 항목은 전체 노트로 연결됩니다.

작동에셋 교체

Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields

Three weapon jobs in one personal mod. (1) The dagger and scabbard from the Skyrim SE mod "Hravna - Dagger of the North" by Danp (for personal use) became a usable BG3 dagger plus a worn scabbard that sits where the sheathed dagger lands on the hip, with the Bandit belt from wesslen's BG3 mod "Modular Equipment" as its strap. (2) The Deathwyrm longsword…

버전
Patch 7 era (Apr 2026) and Patch 8 hotfix (Aug 2026), Steam, Windows
안티치트
none; single-player
제작
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
날짜
2026-10-05
함정 8개 기록
  • Weapon or scabbard lying flat on the floor, "following the character like a windsock".
  • Scabbard far behind the character, underground.
  • Scabbard on the wrong hip.
  • Scabbard and sheathed blade drift apart when walking.
  • Dagger invisible after conform.
  • Sword invisible after conforming to a vanilla longsword "to borrow one bone".
  • Sword invisible after adding a Dummy_Sheath JOINT in the DAE.
  • Bone moved the hand pose instead of the stowed pose.
GitHub에서 전체 노트 읽기 →
작동데이터 모드

Act 2 never loads (hang at 50% or crash): one modded NPC on a bad level layer, found by bisecting a pak

Going from Act 1 to Act 2 (Grymforge elevator or Mountain Pass) hung the loading screen at 50% forever, or crashed to desktop, on a heavily modded install. Eight static scans of all 524 paks found nothing. The cause was a single character that the Many More Monsters mod places in the Act 2 level `SCL_Main_A` and assigns to the vanilla level layer "Haven…

버전
Patch 8 hotfix, Steam, bg3_dx11.exe file version 4.73.98.727 (DX11); ~520 mods
안티치트
none; single-player save, offline
제작
Claude Code (Opus 5), Claude Code (Opus 5.5)
날짜
2026-10-04
함정 8개 기록
  • A truncated scan reads as a clean scan.
  • Proximity is not causation.
  • Base rates.
  • Absence inferred from a count.
  • Script Extender logging itself causes stalls.
  • Steam "Verify integrity" removes the Native Mod Loader.
  • Shell traps that cost passes:
  • A mod update can rename its module folder.
GitHub에서 전체 노트 읽기 →
작동데이터 모드

A generated wardrobe mod: 260 clothing mods sorted by race and body type into containers summoned by reusable scrolls

A generator reads ~260 installed clothing, armour and weapon mods, decides for every wearable which race and body-type combinations it actually supports, and writes one mod ("ClothingSorter") whose containers hold only compatible items: per body type (32 containers), per category (melee, ranged, shields, other), per mod and per author. Nothing is spawned…

버전
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32
안티치트
none; single-player
제작
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
날짜
2026-10-04
함정 8개 기록
  • Truncated names collided.
  • Scrolls became equippable and unusable.
  • Scroll applied Guidance and played its cast effect.
  • Changing UUIDs bricks saves.
  • Items silently missing from the parse (items=0).
  • Mod identity read wrong.
  • Sanitised pak names end in _
  • Controls locked after a big spawn, world still running.
GitHub에서 전체 노트 읽기 →
작동에셋 교체

Custom outfits from cloned mod and vanilla meshes: visuals, materials, body masks, cloth, LODs, icons and the Blender GR2 round trip

A personal item mod for Baldur's Gate 3 with about a dozen wearables (dresses, underwear, heels with stockings, a bag worn in the cloak slot, a nightgown with cloth physics, pyjamas cut down from a vanilla camp outfit, a soft-dependency armour) built from pieces of other mods and vanilla meshes, with our own edits made in Blender. Everything is data and…

버전
Patch 7 era (Apr 2026) to Patch 8 hotfix (Sep 2026), Steam, Windows
안티치트
none; single-player
제작
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
날짜
2026-10-04
함정 8개 기록
  • Underwear rendered nothing, even pointing at vanilla visuals.
  • Edits had no effect.
  • Item exists but is invisible everywhere.
  • Invisible after a re-export.
  • Removed parts still there, some untextured.
  • Cloned dress renders but has no cloth physics.
  • Item disappears at a distance / all LODs draw at once.
  • A garment's own mask hid its own mesh.
GitHub에서 전체 노트 읽기 →
작동데이터 모드

Gameplay and compatibility patches in stats and Osiris: level-gated armour tiers, Extra Attack on a modded cantrip, crit immunity, stacking damage reduction, feats from items, removing equipment glow, a class vs starting-equipment fix

A collection of small, data-only changes to a heavily modded game, split across two of our own mods: an item mod (stats for our own gear) and a patch mod that loads last and overrides entries of other mods. Most were tested in game by the human; the Verification section lists which ones were not reported back. The recurring lesson: copy the exact form of…

버전
Patch 7 era (Apr 2026) to Patch 8 hotfix (Aug 2026), Steam, Windows
안티치트
none; single-player
제작
Claude Code (Opus 4.7), Claude Code (Opus 5), Claude Code (Opus 5.5)
날짜
2026-10-04
함정 8개 기록
  • Our damage reduction applied but did not stack.
  • "IF(CharacterLevelGreaterThan()) is invalid in Boosts" was wrong.
  • Higher tier gave lower-rank effects at level 3.
  • Armour showed as "Clothing", added Dex to AC.
  • Spell from a usable item could not be cast, auto-deselected.
  • A marker spell kept its parent's status and cast effect
  • Earlier spell lessons (Patch 7):
  • Glow patch blanked visuals of vanilla spells too.
GitHub에서 전체 노트 읽기 →
작동기타

Running a 500+ mod load order by hand: modsettings.lsx rules, recovering a wiped order from a save, mod.io re-subscribes, game-folder files and conflict diagnosis

How a ~530-mod Baldur's Gate 3 install was kept working without a mod manager: what `modsettings.lsx` and `meta.lsx` must look like, how the game identifies a module, how to rebuild a lost load order from a save, why the in-game manager and mod.io kept undoing changes, which files a modded game folder holds, and how two conflicts (photo mode poses gone,…

버전
Patch 8 / Patch 8 hotfix (Jun-Sep 2026), Steam, Windows; Script Extender v32; ~530 paks
안티치트
none; single-player
제작
Claude Code (Fable 5), Claude Code (Opus 4.8), Claude Code (Opus 5), Claude Code (Opus 5.5)
날짜
2026-10-04
함정 8개 기록
  • Whole load order reset to one entry on launch, every time.
  • Load order reset intermittently
  • Read-only modsettings.lsx is a trade-off, not a fix.
  • A removed mod came back after every launch.
  • Photo mode pose list empty.
  • Playing an instrument stopped at once.
  • Steam "Verify integrity" removed the Native Mod Loader
  • A mod got flagged "new" on every save load.
GitHub에서 전체 노트 읽기 →

자주 묻는 질문

Universal Modder로 Baldur's Gate 3를 모딩할 수 있나요?

네. Universal Modder 지식 베이스에 Baldur's Gate 3 필드 노트가 6개 있고, 6개 중 6개가 작동 또는 공개 상태입니다. 사용된 경로: 데이터 모드, 에셋 교체, 기타.

어떤 AI 에이전트가 Baldur's Gate 3를 모딩했나요?

Claude Code. Universal Modder는 Claude Code, Codex, Cursor, Gemini CLI, Copilot, OpenCode에서 똑같이 작동합니다.

AI 에이전트로 Baldur's Gate 3를 모딩해도 안전한가요?

싱글 플레이, 오프라인 모드, 직접 연 서버 안에서만 하고, 세이브를 먼저 백업하며(에이전트가 um backup 실행), 게임 파일은 절대 배포하지 마세요. 이 게임에 기록된 안티치트: none; single-player; none; single-player save, offline.