| Detroit: Become Human: SEGS/DATA_CONTAINER editing (mesh, animation, cloth) in Blender | Detroit: Become Human | Native C++ · 데이터 모드 | 진행 중 | 2026-10-07 |
| Kindred: Local LLM AI companion with Ollama, bounded inference, autonomy, and memory | Minecraft | Java (Minecraft) · 모드 로더 API | 작동 | 2026-10-07 |
| Engine recreation for mashups: what each rebuild measures, and what fidelity includes | 기법 | — | — | 2026-10-07 |
| Geometry transfer: the host draws the guest's meshes | 기법 | — | — | 2026-10-07 |
| A visible, driven second character in AC4 single-player (co-op ghost avatar) | Assassin's Creed IV Black Flag | Native C++ · 네이티브 훅 | 작동 | 2026-10-06 |
| Reading the player's world transform and body position in AC4 Black Flag (native x86 ASI) | Assassin's Creed IV Black Flag | Native C++ · 네이티브 훅 | 진행 중 | 2026-10-06 |
| FPV LOGIC drones (flight model, RC radio and 3D models) ported into Minecraft 26.3 (Fabric) | FPV LOGIC | Unreal Engine · 재구현 | 작동 | 2026-10-06 |
| Resident Evil 2's live picture composited into Minecraft with depth | Minecraft | Java (Minecraft) · 패스스루 (게임 속 게임) | 작동 | 2026-10-06 |
| Ruby Rush: 220-talent Forge 1.20.1 mod - GUI, vein miner, bytecode-derived icon UVs | Minecraft | Java (Minecraft) · 모드 로더 API | 작동 | 2026-10-06 |
| TDU2 vehicle physics: the Havok 5.5.0 packfile format inside .bnk containers | Test Drive Unlimited 2 | 데이터 모드 | 진행 중 | 2026-10-06 |
| TDU2 archives and containers: .BIG bigfiles, KNAB .bnk banks, XMBF indexes | Test Drive Unlimited 2 | 데이터 모드 | 진행 중 | 2026-10-06 |
| TDU2's .vmf Flash UI format: header, tag records and AVM1 bytecode | Test Drive Unlimited 2 | 데이터 모드 | 진행 중 | 2026-10-06 |
| The Witcher 3 Remastered: .bundle container and CR2W, decoded | The Witcher 3 | REDengine · 데이터 모드 | 진행 중 | 2026-10-06 |
| Watch Dogs 1: editing .feu/.gfx UI components and rebuilding entitylibrary_rt.fcb | Watch Dogs | 에셋 교체 | 진행 중 | 2026-10-06 |
| Watch Dogs 1: compiling and delivering the shader pack (shadersobj) | Watch Dogs | 패스스루 (게임 속 게임) | 작동 | 2026-10-06 |
| D3D12 frame readback: buffers only | 기법 | — | 작동 | 2026-10-06 |
| Disrupt engine cross-game toolchain: picking tools for WD1, WD2 and Legion | 기법 | — | 작동 | 2026-10-06 |
| Reading old ForzaTech .modelbin containers (burG), and the MakeH2O tool lineage | 기법 | — | — | 2026-10-06 |
| GameMaker YYC vs VM: check the code chunks before trusting the UndertaleModTool route | 기법 | — | 작동 | 2026-10-06 |
| Havok HKX: the chunked packfile family across game generations (and when you need the SDK) | 기법 | — | — | 2026-10-06 |
| Publishing reverse-engineering research: what to scrub, what to keep, and how to know you are clean | 기법 | — | 작동 | 2026-10-06 |
| Reading TrackMania GBX containers and getting meshes out without Nadeo tooling | 기법 | — | — | 2026-10-06 |
| Community modding toolkit and prior art across the Assassin's Creed family (Anvil / AnvilNext) | Assassin's Creed | Native C++ · 네이티브 훅 | 진행 중 | 2026-10-05 |
| AnvilNext internals for AC Rogue co-op: player transform, the debug-cheat system, and the set-transform path | Assassin's Creed Rogue | Native C++ · 네이티브 훅 | 진행 중 | 2026-10-05 |
| Weapons: porting a Skyrim dagger and scabbard, fixing a modded sword's sheath height with a Dummy_Sheath bone, and visible stowed shields for modded shields | Baldur's Gate 3 | 에셋 교체 | 작동 | 2026-10-05 |
| Reading Frostbite 3 data: .toc/.sb/.cas archives, .cat catalog and .ebx binary XML (Battlefield 4) | Battlefield 4 | Frostbite · 데이터 모드 | 진행 중 | 2026-10-05 |
| Cities: Skylines 1 and 2 modding: official APIs, editors, and the .crp/.locale containers | Cities: Skylines | Unity (Mono) · 모드 로더 API | 진행 중 | 2026-10-05 |
| Dimension Door: aimed teleport spell with a scripted arrival camera (REFramework Lua) | Dragon's Dogma 2 | RE Engine · 모드 로더 API | 공개 | 2026-10-05 |
| Far Cry 6 — Dunia engine modding and the SWF/FEU UI format | Far Cry 6 | 데이터 모드 | 진행 중 | 2026-10-05 |
| ForzaTech car assets: .carbin/.modelbin/.vfont, .ca2 archives and the GameDB.slt crypto | Forza Horizon 5 | 데이터 모드 | 진행 중 | 2026-10-05 |
| Half-Life 1's weapons and monsters as a Minecraft Fabric mod, from a GoldSrc model converter | Half-Life | 모드 로더 API | 작동 | 2026-10-05 |
| Minecraft Steve player, weapons and hotbar HUD in GoldSrc (Halflife Updated) | half life | 기타 | 진행 중 | 2026-10-05 |
| Left 4 Dead's common infected (19 looks) and Tank as animated Minecraft mobs | Left 4 Dead | Source · 모드 로더 API | 작동 | 2026-10-05 |
| Combat Roster Panel: a native ImGui party panel for Mewgenics, drawn with the game's own art, fonts and text | Mewgenics | 네이티브 훅 | 공개 | 2026-10-05 |
| Half-Life 2 guns in Minecraft (passthrough, HL2 Demo under Wine on macOS) | Minecraft | Java (Minecraft) · 패스스루 (게임 속 게임) | 작동 | 2026-10-05 |
| Naruto Storm 4: free-for-all for 4-6 teams with native UI, by controlling the duel's side/role lookups | Naruto Shippuden: Ultimate Ninja Storm 4 | Native C++ · 네이티브 훅 | 작동 | 2026-10-05 |
| EA Black Box AEMS sound banks: the .abk container and .bnk sample banks (ABKTool + SX.EXE) | Need for Speed: Most Wanted (2005) | 데이터 모드 | 진행 중 | 2026-10-05 |
| Reading Chameleon engine meshes: .meb/.imb and .vhf (.bml/.sgb/.sgx) from NFS Shift 2 | Need for Speed: Shift 2 Unleashed | 데이터 모드 | 진행 중 | 2026-10-05 |
| No Man's Sky: PSAR/HGPAK archives, the MBIN binary format, and loose-file modding | No Man's Sky | 데이터 모드 | 진행 중 | 2026-10-05 |
| Portalcraft: real Minecraft inside Portal 2 (passthrough mod) | Portal 2 | Source · 패스스루 (게임 속 게임) | 작동 | 2026-10-05 |
| Arkham Knight Batman as a Risk of Rain 2 survivor: UE3 model and animations ported with umodel, Blender and a Unity AssetBundle | Risk of Rain 2 | Unity (Mono) · 모드 로더 API | 작동 | 2026-10-05 |
| QoL suite and stack limits on the Schedule I 0.4.7 IL2CPP beta with MelonLoader | Schedule I | Unity (IL2CPP) · 관리 코드 패치 | 작동 | 2026-10-05 |
| Starfield animation (.af/.rig) and physics (Havok 2019.02) | Starfield | Creation Engine · 에셋 교체 | 진행 중 | 2026-10-05 |
| OpenTDU — decompilation-based source port of Test Drive Unlimited (MC 1.66A) | Test Drive Unlimited | 재구현 | 진행 중 | 2026-10-05 |
| TDU savegame encryption (tdudec XTEA) and the CarVST/XMBF audio-config container | Test Drive Unlimited | 데이터 모드 | 진행 중 | 2026-10-05 |
| Playing Test Drive Unlimited 2 online with Project Paradise 2 (server, NAT, migration, driver regressions) | Test Drive Unlimited 2 | 패스스루 (게임 속 게임) | 진행 중 | 2026-10-05 |
| Running Test Drive Unlimited 2 on modern Linux: NULL-pointer crash fix + D3D9→D3D11 rendering | Test Drive Unlimited 2 | 네이티브 훅 | 작동 | 2026-10-05 |
| TDU2 model and texture formats: .3DG/.3DD geometry, .2DM materials, .2DB textures | Test Drive Unlimited 2 | 데이터 모드 | 진행 중 | 2026-10-05 |
| TDU2 savegame layout and gauge bank (.bnk / HudGaugeBank) format | Test Drive Unlimited 2 | 네이티브 훅 | 진행 중 | 2026-10-05 |
| TrackMania 2 custom content: where it lives, and how a skin/model pack is assembled | TrackMania 2 Canyon | 데이터 모드 | 진행 중 | 2026-10-05 |
| Frostner into Mjolnir: the vanilla Frostner reworked into a returning thunder hammer | Valheim | Unity (Mono) · 관리 코드 패치 | 작동 | 2026-10-05 |
| Watch Dogs (Disrupt/Shadow engine): structure, build identity and native patching | Watch Dogs | 네이티브 훅 | 진행 중 | 2026-10-05 |
| Watch Dogs Shadow Engine: practical modding findings (shadows, vehicles, world, Lua) | Watch Dogs | 네이티브 훅 | 진행 중 | 2026-10-05 |
| A force-quit PC game relaunch wedges as an unkillable zombie (Steam/Ubisoft) | 기법 | — | 진행 중 | 2026-10-05 |
| ASUS AURA USB protocol: opcodes, zone table and the unresolved TUF X570 4-pin header | 기법 | — | — | 2026-10-05 |
| Bethesda ESL light masters and plugin↔archive load pairing (the CC-merge route) | 기법 | — | — | 2026-10-05 |
| Bethesda ESM/ESP/ESL plugin record format: header, GRUP, record header, FormID slots, STRINGS | 기법 | — | — | 2026-10-05 |
| Bridge contracts for two-game mods: ownership, units, transport and lifecycle | 기법 | — | — | 2026-10-05 |
| Checking Steam Workshop mods against a game version: the public API, page scraping limits, and what evidence to trust | 기법 | — | — | 2026-10-05 |
| Choosing a mashup route: seven ways to put a game inside a game | 기법 | — | — | 2026-10-05 |
| Collision and combat across two games: representations, directions and proxies | 기법 | — | — | 2026-10-05 |
| Disrupt archives and FCB/Nomad resource containers (Watch Dogs 1/2/Legion) | 기법 | 데이터 모드 | 작동 | 2026-10-05 |
| Disrupt engine shader and model modding (Watch Dogs 1/2/Legion) | 기법 | — | — | 2026-10-05 |
| Disrupt material (.material.bin) and texture (.xbt) formats | 기법 | Disrupt (Dunia 2 fork) · 에셋 교체 | 작동 | 2026-10-05 |
| Disrupt XBG/GLM mesh format (Watch Dogs 1/2/Legion) | 기법 | Disrupt (Dunia 2 fork) · 에셋 교체 | 작동 | 2026-10-05 |
| Adobe SWF and Ubisoft FEU (Flash Export Unit) format | 기법 | 데이터 모드 | 진행 중 | 2026-10-05 |
| Decompiling DXBC / DX9BC shader bytecode to HLSL with 3Dmigoto's HLSLDecompiler | 기법 | — | — | 2026-10-05 |
| Editor-free assets for Mount & Blade II: Bannerlord: writing .tpac packages, skeletons and animation clips offline | 기법 | 데이터 모드 | 진행 중 | 2026-10-05 |
| Evidence levels: reports, source reading, proposals and real runs | 기법 | — | — | 2026-10-05 |
| Frame compositing: depth, pose sync, lighting and stale frames | 기법 | — | — | 2026-10-05 |
| Frostbite bundle/chunk/EBX asset pipeline and the EALayer3 audio codec | 기법 | — | — | 2026-10-05 |
| Installers, load order and loaded-code checks for multi-part mods | 기법 | — | — | 2026-10-05 |
| Madness/Chameleon binary containers: .bml (binary XML) and .sgb/.sgx (track scenes) | 기법 | — | — | 2026-10-05 |
| Nintendo Wii U / 3DS / Switch archive, texture and model formats (Yaz0, SARC, GTX, CMB/CSAB, BWAV/BAR) | 기법 | — | — | 2026-10-05 |
| Analysing PS3 ELF/PRX binaries in Ghidra: TOC/r2, NID and syscall resolution | 기법 | — | — | 2026-10-05 |
| QuickBMS on Linux: the XMemDecompress/LZX buffer-reuse bug and three local patches | 기법 | — | — | 2026-10-05 |
| Disrupt-engine HKX collision: old packfile vs TAG0, and how a community Blender add-on reads and injects it | 기법 | — | — | 2026-10-05 |
| Reading Source engine (MDL v49) models, textures and animations in plain Python, no SDK | 기법 | — | 작동 | 2026-10-05 |
| A rebuilt guest engine inside a real host: in-process DLL, worker processes, transplants and oracles | 기법 | — | — | 2026-10-05 |
| REDengine container and asset formats across Witcher 2/3 and Cyberpunk 2077 (CR2W, .bundle/.cache, RDAR/KARK) | 기법 | — | — | 2026-10-05 |
| ReShade RTGI concepts and porting to a native engine pipeline | 기법 | — | — | 2026-10-05 |
| Running xEdit (and other Delphi/Windows modding tools) on Linux: Wine/Proton patches | 기법 | — | — | 2026-10-05 |
| Static-address native hooks from an INI-driven DLL (LINK/2012 injector pattern) | 기법 | — | — | 2026-10-05 |
| Synthetic PDB reconstruction for stripped Disrupt DLLs | 기법 | — | — | 2026-10-05 |
| TDU/TDU2 community data tooling: filename hashing, .bnk inspection, 2DB textures, terrain heightmap editor | 기법 | — | — | 2026-10-05 |
| Runtime-patching TDU2 in memory via a version.dll proxy (tdu2-runtime-patch) | 기법 | — | — | 2026-10-05 |
| Exporting models to TrackMania Forever (TMF) with the Blender .3ds exporter | 기법 | — | — | 2026-10-05 |
| Wwise SoundBank (BNK): chunk layout, HIRC objects, and the per-version .wschema | 기법 | — | 진행 중 | 2026-10-05 |
| Wwise BNK versions: authoring-version → bank-version mapping and the open toolchain | 기법 | — | — | 2026-10-05 |
| Act 2 never loads (hang at 50% or crash): one modded NPC on a bad level layer, found by bisecting a pak | Baldur's Gate 3 | 데이터 모드 | 작동 | 2026-10-04 |
| A generated wardrobe mod: 260 clothing mods sorted by race and body type into containers summoned by reusable scrolls | Baldur's Gate 3 | 데이터 모드 | 작동 | 2026-10-04 |
| Custom outfits from cloned mod and vanilla meshes: visuals, materials, body masks, cloth, LODs, icons and the Blender GR2 round trip | Baldur's Gate 3 | 에셋 교체 | 작동 | 2026-10-04 |
| Gameplay and compatibility patches in stats and Osiris: level-gated armour tiers, Extra Attack on a modded cantrip, crit immunity, stacking damage reduction, feats from items, removing equipment glow, a class vs starting-equipment fix | Baldur's Gate 3 | 데이터 모드 | 작동 | 2026-10-04 |
| Running a 500+ mod load order by hand: modsettings.lsx rules, recovering a wiped order from a save, mod.io re-subscribes, game-folder files and conflict diagnosis | Baldur's Gate 3 | 기타 | 작동 | 2026-10-04 |
| BL3 weapons and movement in Borderlands 2 (Willow2 SDK mods) | Borderlands 2 | Unreal Engine · 모드 로더 API | 작동 | 2026-10-04 |
| Bloons TD 6 inside Minecraft: the guest's rules as a headless 2D sim, Minecraft as the view | Minecraft | Java (Minecraft) · 재구현 | 작동 | 2026-10-04 |
| Porting ASBR characters into Storm 4: both games' CPK payloads are encrypted | Naruto Shippuden: Ultimate Ninja Storm 4 | Native C++ · 기타 | 중단 | 2026-10-04 |
| A Build 41 Project Russia modpack: three small fix mods and a modded Linux dedicated server | Project Zomboid | Java (Minecraft) · 모드 로더 API | 작동 | 2026-10-04 |
| A 130-mod Build 42.20 modlist: the preset file, version folders and "World loading could not proceed" | Project Zomboid | Java (Minecraft) · 모드 로더 API | 작동 | 2026-10-04 |
| Helldiver survivor: custom skills, stratagems, Helldivers 2 models on the Commando rig, config, lab bridge and benchmark | Risk of Rain 2 | Unity (Mono) · 모드 로더 API | 작동 | 2026-10-04 |
| BG3-style controller support for Underrail: stick movement, context interaction, menus, bars and combat via a Cecil-patched input layer | Underrail | .NET / XNA / FNA · 관리 코드 패치 | 작동 | 2026-10-04 |
| Custom AzerothCore modules for a solo-with-bots WotLK server: offline gathering, auction payout and restock, mail and progression fixes | World of Warcraft | Native C++ · 모드 로더 API | 작동 | 2026-10-04 |
| Running a self-hosted AzerothCore WotLK server with 1,500 playerbots: setup, performance and the traps | World of Warcraft | Native C++ · 기타 | 작동 | 2026-10-04 |
| Blackwing Lair trash pulled through the floor: a Searing Totem and the hit-sphere line-of-sight leak in AzerothCore | World of Warcraft | Native C++ · 기타 | 진행 중 | 2026-10-04 |
| Per-item skinned armour on the 3.3.5a client: a proxy-DLL engine extension (add-on models, body texture layers, tabards) | World of Warcraft | Native C++ · 네이티브 훅 | 작동 | 2026-10-04 |
| Teaching AzerothCore playerbots to raid: kill order from raid marks, boss positioning, lockouts and the strategy-reset traps | World of Warcraft | Native C++ · 기타 | 작동 | 2026-10-04 |
| Loading Pre-Sequel assets in Borderlands 2: header-only package surgery, mesh conversion and what still fails | 기법 | — | 진행 중 | 2026-10-04 |
| A seeded randomizer (trinkets, heroes, monsters, curios, quirks, quests) as a Darkest Dungeon data mod | Darkest Dungeon | 데이터 모드 | 작동 | 2026-10-03 |
| Blink Strike teleports behind the target (REFramework Lua skill rework) | Dragon's Dogma 2 | RE Engine · 모드 로더 API | 공개 | 2026-10-03 |
| CS2 conversion of Elden Ring offline: native Rust DLL via me3 (fall death, spirit springs, 3D inspect, params) | Elden Ring | FromSoftware engine · 네이티브 훅 | 작동 | 2026-10-03 |
| Super Hammer: a 1-coin merchant item that hits 9.9x harder, via UE4SS Lua | Half Sword | Unreal Engine · 모드 로더 API | 작동 | 2026-10-03 |
| Halo 3 weapons, Covenant, vehicles and maps ported into Minecraft from your own MCC install | Halo 3 (MCC) | Native C++ · 모드 로더 API | 작동 | 2026-10-03 |
| NeoForge 1.21.1 custom dimension and tool tier | Minecraft | Java (Minecraft) · 모드 로더 API | 작동 | 2026-10-03 |
| South Central 1985: a Victoria 2 total conversion into an LA gang-territory game | Victoria 2 | Clausewitz · 데이터 모드 | 작동 | 2026-10-03 |
| Reading UE3 Gearbox games offline: LZO packages, function signatures and behavior graphs | 기법 | — | 작동 | 2026-10-03 |
| Writing and fixing 3.3.5a addons: Lua 5.1 gaps, protected calls, the guild bank, macros and a test harness | World of Warcraft | Native C++ · 모드 로더 API | 작동 | 2026-10-02 |
| Hunting 3.3.5a client crashes in texture packs: BLP size and format limits, MPQ priority and safe patch building | World of Warcraft | Native C++ · 데이터 모드 | 작동 | 2026-10-02 |
| Retail faces, hairstyles and hair colours on the 3.3.5a HD human: CharSections, skin-section and compositor rules | World of Warcraft | Native C++ · 데이터 모드 | 작동 | 2026-10-02 |
| Retail item physics and cape motion on the 3.3.5a client: a Box2D-style solver driven by retail PHYS data | World of Warcraft | Native C++ · 네이티브 훅 | 작동 | 2026-10-02 |
| Retail armour models on the 3.3.5a client: M2 multi-texture effects, BLP limits and the material-index trap | World of Warcraft | Native C++ · 에셋 교체 | 작동 | 2026-10-02 |
| Black Myth: Wukong, Unreal 5.0: injection works, ReShade render depth does not | Black Myth: Wukong | Unreal Engine · 패스스루 (게임 속 게임) | 진행 중 | 2026-10-01 |
| Driving real games safely: input, focus and the human at the keyboard | 기법 | — | — | 2026-10-01 |
| Oracles: how an agent knows a mod actually works | 기법 | — | — | 2026-10-01 |
| Minecraft inside GTA V (passthrough mod) | Grand Theft Auto V | RAGE (Rockstar) · 패스스루 (게임 속 게임) | 작동 | 2026-09-30 |
| Recording real game footage with only the game's audio | 기법 | — | — | 2026-09-30 |
| San Franciscans: a new civilization for Age of Empires II DE with units rendered from 3D | Age of Empires II: Definitive Edition | Genie (AoE2) · 데이터 모드 | 작동 | 2026-09-29 |
| An RL agent that beats the Eye of Cthulhu: decompiled boss AI to a simulator, then back into the real game | Terraria | .NET / XNA / FNA · 모드 로더 API | 작동 | 2026-09-28 |
| Fal Arsenal: missiles, a tactical nuke, new enemies and a boss for Terraria | Terraria | .NET / XNA / FNA · 모드 로더 API | 작동 | 2026-09-28 |