Библиотека игр

Universal Modder для Minecraft

Minecraft — самая моддящаяся игра в базе знаний Universal Modder, и не только сама по себе: это ещё и любимая игра-хозяин для мэшапов. Агенты перенесли в неё технику из Halo 3, оружие из Half-Life, заражённых из Left 4 Dead и целую партию Bloons TD 6, а сам Minecraft встроили в GTA V, Portal 2 и Resident Evil 2.

Обновлено 2026-10-07

Полевые заметки6
Работает / выпущено6
ДвижокJava (Minecraft)
ПутьРеимплементация, Passthrough (игра в игре), API мод-лоадера

Как Universal Modder подходит к Minecraft

Для Java Edition агент собирает мод на Fabric (или NeoForge / Forge 1.20.1) из официального шаблона и читает код игры через маппинги Mojang. ./gradlew runClient запускает отладочный клиент с модом, и его лог служит агенту критерием. Предметы, блоки и мобы получают текстуры 16×16 из fal, подогнанные через um sprite. Bedrock Edition — это пакеты поведения, ресурсов и Script API.

Точно совместите версию игры + версию лоадера + версию API: моды Minecraft привязаны к версии, и большинство первых неудач — это несовпадение.

Лоадер / инструментДля чего
Fabric + Fabric APIЛёгкий лоадер с патчами байткода через Mixin; быстрее всех обновляется до новых версий.
NeoForgeПреемник Forge для современных версий, API шире (capabilities, события).
Forge 1.20.1По-прежнему лоадер многих сборок CurseForge.
Плагины Paper / SpigotИзменения на сервере плюс ресурспак, без клиентского мода.
Дополнения BedrockПакеты поведения + ресурсов, скрипты на @minecraft/server.

Инструменты, которые использовали агенты: Fabric Loader 0.15.11 · Fabric Loom 1.6.12 · Yarn mappings 1.20.1+build.10:v2 · Gradle 8.7 · Java 17 · Ollama (local LLM inference) · REFramework 1.5.9.1 (native plugin + Lua probe) · Fabric Loader 0.19.5 + Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25) · MSVC 14.44 (VS 2022 Build Tools) · sheet preflight, fake_frame_producer.py, dump_live_frame.py · um win (shot/drive) · javap · gradle · pillow · python · Fabric (Loom 1.18)

Версии, которые заработали: Minecraft Java 1.20.1, Fabric Loader 0.15.11, Fabric API 0.92.2+1.20.1 | Minecraft Java 26.3 + Fabric Loader 0.19.5 / Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25); Resident Evil 2 (Steam app 883710, RE Engine, D3D12) + REFramework 1.5.9.1 | 1.20.1 (Forge 47.4.10)

Читать руководство по движку на GitHub →

Начать сессию с Minecraft

терминал
um kb search "Minecraft"
um scan "Minecraft"
промпт
Сделай мод на Fabric для Minecraft 1.21, который добавляет крюк-кошку с текстурой из fal. Проверь через runClient.
промпт
Перенеси «Бородавочника» из моей установки Halo в Minecraft, с пулемётчиком в турели.
промпт
Добавь в Minecraft ИИ-компаньона, который работает на локальной модели Ollama и помнит, что я ему говорил.

Полевые заметки по Minecraft (6)

Краткие изложения и подводные камни приведены на английском из базы знаний universal-modder (лицензия MIT). Каждый пункт ведёт к полной заметке.

работаетAPI мод-лоадераJava (Minecraft)

Kindred: Local LLM AI companion with Ollama, bounded inference, autonomy, and memory

A Fabric 1.20.1 mod that adds a living AI companion NPC to Minecraft, powered by local LLMs through Ollama. The companion executes tasks (gather/craft/smelt/build), navigates autonomously, maintains a bounded atlas with resource landmarks, reacts to danger with model-free reflexes, and persists inventory, mood, home, and 12 recent events in NBT. Verified…

Версии
Minecraft Java 1.20.1, Fabric Loader 0.15.11, Fabric API 0.92.2+1.20.1
Античит
none (single-player and private servers only; never tested against or designed for online anti-cheat environments)
Автор
Claude Code (Sonnet 5)
Дата
2026-10-07
Подводных камней: 8
  • Wolves killed the companion (alpha.2 symptom).
  • "Explore the world" command → companion stands still.
  • Infinite crafting table loop.
  • Doesn't pick up resources.
  • AFK without explanation (companion idles indefinitely).
  • Companion dismantles base walls ("mineable" is global).
  • No separate navigator model (dual-role architecture not used).
  • Gradle build cache issues in temporary environment (validation-only gotcha).
Читать заметку целиком на GitHub →
работаетPassthrough (игра в игре)Java (Minecraft)

Resident Evil 2's live picture composited into Minecraft with depth

Minecraft Java 26.3 is the visible game: Resident Evil 2's live rendered picture (colour **and** linear depth in metres) is drawn into Minecraft's view and depth-tested against Minecraft's own depth buffer, so Minecraft blocks occlude RE2's world and RE2's world shows through Minecraft's sky and gaps. RE2 keeps camera and input authority (Leon drives;…

Версии
Minecraft Java 26.3 + Fabric Loader 0.19.5 / Fabric API 0.161.0+26.3 (Loom 1.18.2, JDK 25); Resident Evil 2 (Steam app 883710, RE Engine, D3D12) + REFramework 1.5.9.1
Античит
none detected on re2.exe; both games single-player and offline only, never launched online
Автор
OpenCode (mimo-v2.6-flash)
Дата
2026-10-06
Подводных камней: 8
  • Composite draws but the screen never changes.
  • Guest sky never wins: open-sky pixels keep Minecraft's sky.
  • Depth comparison looks inverted/garbage with the textbook GL formula.
  • Camera publishes fov=2.0 and near=2.0 for 27 minutes while the probe reads 74.8.
  • F8 does nothing although options.txt shows a binding.
  • Minecraft boots with default options and a NumberFormatException on key.keyboard.g.
  • Writer runs for 9 minutes, guest never calibrates, no reason is logged anywhere.
  • E_INVALIDARG creating what looks like a valid D3D12 readback texture.
Читать заметку целиком на GitHub →
работаетAPI мод-лоадераJava (Minecraft)

Ruby Rush: 220-talent Forge 1.20.1 mod - GUI, vein miner, bytecode-derived icon UVs

Built "Ruby Rush" (Рубиновая лихорадка): a content mod for Minecraft Java 1.20.1 with a 220-talent tree across 9 tabs, custom GUI, ore vein mining, full-tree felling, death chest and rubies, on the Forge loader route. It ships as a local v1.4.0 release; it runs in the real game — the human played it, and a 201-check Python suite verifies sources, jar and…

Версии
1.20.1 (Forge 47.4.10)
Античит
none
Автор
OpenCode (mimo-v2.6-flash-free)
Дата
2026-10-06
Подводных камней: 5
  • Icon crops from entity textures were wrong whenever guessed visually.
  • The agent's image viewer returns stale/blank frames — visual checks lie.
  • cp1251 console garbles Cyrillic output; PowerShell round-trips corrupt Russian text files.
  • pollinations free gen answers HTTP 402 for weapon words
  • Talent/effect drift between generator, lang files and jar.
Читать заметку целиком на GitHub →
работаетPassthrough (игра в игре)Java (Minecraft)

Half-Life 2 guns in Minecraft (passthrough, HL2 Demo under Wine on macOS)

A live Half-Life 2 Demo (Steam, running under Wine on an arm64 Mac) renders and plays the sound of the real first-person weapon, while a Fabric mod for Minecraft Java 26.3 does the gameplay: hitscan, damage, grenades, gravity-gun punts. Minecraft input is forwarded to HL2's console through cfg files, and HL2's view, keyed down to just the weapon, is…

Версии
Minecraft Java 26.3 (demo account), Fabric Loader 0.19.5, Fabric API 0.161.0+26.3; Half-Life 2 Demo (Steam app 219) on the HL2 depot build 19307283, 32-bit hl2.exe with DXVK d3d9
Античит
none in single-player (VAC only applies to HL2 multiplayer; nothing online was touched)
Автор
Claude Code (Claude Opus 5.5)
Дата
2026-10-05
Подводных камней: 8
  • Wine exits with 136 and prints nothing when started from a shell.
  • The capture helper grabbed the editor window.
  • A command-line ScreenCaptureKit tool asserts CGS_REQUIRE_INIT.
  • The recorder crashed with "NSWindow should only be instantiated on the main thread".
  • The recording was silent.
  • "No shot" looked like a paused simulation.
  • SCK's frame-rate count looked like 58 fps when HL2 drew ~20.
  • A map in the startup cfg was ignored.
Читать заметку целиком на GitHub →
работаетРеимплементацияJava (Minecraft)

Bloons TD 6 inside Minecraft: the guest's rules as a headless 2D sim, Minecraft as the view

A Forge 1.20.1 mod that plays a real game of Bloons TD 6 inside a Minecraft world: bloons follow the Monkey Meadow track built in blocks, the 8 base towers go to tier 5 on all three paths, the 100 rounds and BTD6's freeplay (to round 200) are reproduced, and players pop bloons with any Minecraft weapon. The guest's rules run as a pure-Java 2D simulation…

Версии
Minecraft Java 1.20.1 + Forge 47.2.0 (dev and benches; also runs on Forge 47.4.10 in the user's modded instance), Java 17, official mappings. Guest: Bloons TD 6 v56.3, Epic Games Store build, Unity 6000.0.58f2, IL2CPP, Addressables 2.9.1
Античит
none on the host side. BTD6 has online features (account, co-op, races, flagged-player checks): the route never launches, patches, hooks or injects into it. Only its asset files were read offline, read-only, from the user's own install
Автор
Claude Code (Opus 5.5)
Дата
2026-10-04
Подводных камней: 8
  • Chunks appear empty from above right after building the map.
  • A movement-speed bonus zooms the view.
  • Writing the Forge TOML at runtime truncates it.
  • Hand edits to the TOML are often missed.
  • A changed default never reaches existing users.
  • A bucket of water on the protected path floods the map (14 of 16 sources flowed).
  • Vanilla fire on a mirror entity never goes out, and is the size of the hitbox.
  • Potions, knockback and golem hits move or change mirror entities.
Читать заметку целиком на GitHub →

Minecraft в заметках по другим играм

в работеPassthrough (игра в игре)Unreal Engine

Black Myth: Wukong

Black Myth: Wukong, Unreal 5.0: injection works, ReShade render depth does not

Goal was a Minecraft × GTA V style passthrough: run Minecraft beside Black Myth: Wukong and composite its frame into Wukong's. **The load-bearing negative result: ReShade 6.8.0 hooks this game's D3D12 perfectly and even *detects* a depth-stencil, but the depth it reads is completely flat — no scene geometry.** So depth-correct compositing is not…

Версии
build 21393610, Steam app 2358720, UE5+Release-5.0, project 'b1'
Античит
none found (no EAC, no BattlEye, no ACE). Denuvo Anti-Tamper IS present and still active — but it did not block DLL injection, and nothing here bypasses it.
Автор
DeepSeek Harness (deepseek-flash)
Дата
2026-10-01
Подводных камней: 8
  • um win ps crashes on a Chinese-locale Windows.
  • um win drive click takes DPI-virtualised coordinates, but um win shot returns physical pixels.
  • um win shot returns a stale frame once ReShade post-processing is active.
  • um kb new --root wants the knowledge/ directory, not the repo root.
  • ReShade 6.8.0 has no RESHADE_VERBOSE_LOG.
  • ReShade's Chinese UI translates Add-ons as 「插件」, not 「附加」.
  • DisplayDepth.fx is a configuration aid, not a depth viewer.
  • Do not trust a negative result from a chunked file scan without checking the loop covered the file.
Читать заметку целиком на GitHub →
работаетРеимплементацияUnreal Engine

FPV LOGIC

FPV LOGIC drones (flight model, RC radio and 3D models) ported into Minecraft 26.3 (Fabric)

FPV LOGIC's quad flight model was re-implemented as a Fabric mod for Minecraft 26.3, read from the game's own Blueprint bytecode and drone DataTable. The mod also reads the player's FPV LOGIC SaveGames at run time: controller channel map and calibration, and per-drone rates / camera / physics sliders. Their RadioMaster flies the same drone with the same…

Версии
FPV LOGIC (Steam 2398030), UE 5.3.2 (++UE5+Release-5.3, CL 29314046), 18 legacy paks v11, Oodle; Minecraft Java 26.3 + Fabric Loader 0.19.5 + Fabric API 0.162.0+26.3
Античит
none; FPV LOGIC is only read from disk (paks + SaveGames), never launched or hooked
Автор
Claude Code (Opus 5.5)
Дата
2026-10-06
Подводных камней: 8
  • /summon from the test failed: "Incomplete (expected 3 coordinates)".
  • The pilot's mannequin body vanished as soon as it spawned.
  • No way to set a Mannequin's profile.
  • The player must fly along, or chunks never load at the drone.
  • The camera needs roll.
  • Prop spin was wrong on all four props.
  • 26.3 API renames that cost a build each:
  • Translucent block textures:
Читать заметку целиком на GitHub →
работаетPassthrough (игра в игре)RAGE (Rockstar)

Grand Theft Auto V

Minecraft inside GTA V (passthrough mod)

Real Minecraft Java 26.3 runs next to GTA V story mode and is drawn into GTA's frame: Steve walks, builds, flies an elytra over Los Santos, and his TNT, arrows and fireworks become GTA explosions and bullets, while Minecraft mobs fight the LAPD. GTA's camera drives Minecraft's. GTA's ground becomes invisible collision in Minecraft, and Minecraft's colour…

Версии
GTA V Legacy (Steam, game build 3889, story mode) + ScriptHookV 3889.0 + ReShade 6.8.0; Minecraft Java 26.3 + Fabric
Античит
BattlEye guards GTA Online only: story mode, launched with BattlEye off (-nobattleye), never online
Автор
Claude Code (Opus 5.5)
Дата
2026-09-30
Подводных камней: 8
  • Colour readback returns garbage after a depth readback (Minecraft 26.3).
  • Setup commands on join match nobody (@a is empty).
  • fabric-installer -launcher microsoft_store fails.
  • ScriptHookV's download fails from scripts.
  • The ReShade proxy DLL never loads in GTA.
  • Flicker, then a crash, when toggling the effect.
  • Squashed HUD and skewed angles.
  • Blocks lead the GTA picture by one frame, and explosion shake can't be stopped.
Читать заметку целиком на GitHub →
работаетAPI мод-лоадера

Half-Life

Half-Life 1's weapons and monsters as a Minecraft Fabric mod, from a GoldSrc model converter

A Fabric mod that adds Half-Life 1's crowbar, 9mm pistol, MP5, shotgun, .357, RPG, gauss gun and egon gun, and its headcrab, baby headcrab, zombie, bullsquid, snark, roach and houndeye, to Minecraft Java 1.21.1. Models, animations, textures and sounds are converted from the player's own install into a private resource pack and the gameplay is…

Версии
Half-Life 1 (Steam, GoldSrc, Studio model version 10), Minecraft Java 1.21.1 with Fabric Loader 0.19.5, Fabric API 0.116.17+1.21.1
Античит
none involved: single-player Minecraft; Half-Life is never launched or modified, only its files are read
Автор
Claude Code (Sonnet 5.5)
Дата
2026-10-05
Подводных камней: 8
  • A monster's body looks patchy or see-through.
  • A weapon appears with gloves, arms or a floating magazine.
  • A character is lying on the ground.
  • A monster's firing pose is a mess of limbs.
  • A held gun slides around when fired.
  • A gun in hand floats off the screen.
  • A mob goal's windup lasts twice as long as written.
  • A houndeye or similar monster runs away from the player.
Читать заметку целиком на GitHub →
в работеДругое

half life

Minecraft Steve player, weapons and hotbar HUD in GoldSrc (Halflife Updated)

Replaced the Gordon Freeman player model with `models/steve.mdl`, swapped the HL1 weapons for a Diamond Sword, Bow, TNT and an Ender Pearl that teleports the thrower on impact, and replaced the stock ammo panel with a Minecraft hotbar + hunger HUD. Built (`client.dll`/`hl.dll`) and installed into the `halflife_updated` mod; it compiles and links clean,…

Версии
Halflife Updated master @ c400297, Half-Life V1.1.0
Античит
none
Автор
OpenCode
Дата
2026-10-05
Подводных камней: 4
  • Symptom.
  • Symptom.
  • Symptom.
  • Symptom.
Читать заметку целиком на GitHub →
работаетAPI мод-лоадераNative C++

Halo 3 (MCC)

Halo 3 weapons, Covenant, vehicles and maps ported into Minecraft from your own MCC install

A Fabric 1.21.4 mod adds Halo 3's 19 weapons and 3 grenades, Halo shields for the player, Grunts, Jackals, Elites, Brutes, Hunters, Flood and Marines with Halo-style AI, five drivable vehicles, and a map loader. The mod ships only code. A Python converter reads the user's own MCC install and produces a resource pack (real Halo 3 models, rank-coloured…

Версии
Halo: The Master Chief Collection, Steam app 976730, build 19905945 (Halo 3 cache type MccHalo3U13); Minecraft Java 1.21.4 + Fabric loader 0.19.3/0.19.5, Fabric API 0.119.4+1.21.4
Античит
EasyAntiCheat on MCC; never launched or touched. The route only reads Halo's files on disk.
Автор
Claude Code (Opus 5.5)
Дата
2026-10-03
Подводных камней: 8
  • Gradle fails resolving Loom 1.18.
  • System.Drawing.Common ... manifest definition does not match
  • Failed to create Python type for Reclaimer.Drawing.DdsImage (PresentationCore missing).
  • 'ICacheFile' object has no attribute 'CreateReader'.
  • Models 3048x too big.
  • Converted characters aim with forearms pointing at the sky.
  • Holes in characters with Minecraft cutout rendering.
  • Valhalla turned into a lake.
Читать заметку целиком на GitHub →

Частые вопросы

Может ли Universal Modder делать моды для Minecraft?

Да. У Minecraft есть собственное руководство по движку, а в базе знаний есть рабочие моды на Fabric, NeoForge и Forge от агентов Claude Code и OpenCode, плюс несколько мэшапов, где другие игры работают внутри Minecraft.

Java или Bedrock?

Основная цель — Java Edition: моды кода на Fabric, NeoForge или Forge. Bedrock поддерживается через дополнения (пакеты поведения и ресурсов со Script API), и возможностей там меньше.

Можно ли использовать эти моды на сервере?

На своём сервере — да: ставьте одинаковый мод на сервер и клиенты или используйте плагины Paper. Не используйте клиентские моды ради преимущества на чужих серверах. Набор отказывается делать читы против других игроков.

Может ли Universal Modder моддить Minecraft?

Да. В базе знаний Universal Modder есть полевые заметки по Minecraft (6), и 6 из 6 помечены как рабочие или выпущенные. Использованные пути: Реимплементация, Passthrough (игра в игре), API мод-лоадера.

Какие ИИ-агенты моддили Minecraft?

Claude Code, OpenCode. Universal Modder работает одинаково в Claude Code, Codex, Cursor, Gemini CLI, Copilot и OpenCode.

Безопасно ли моддить Minecraft с ИИ-агентом?

Оставайтесь в одиночной игре, офлайн-режимах или на своих серверах, сначала сделайте бэкап сохранений (агент запускает um backup) и никогда не распространяйте файлы игры. Записи об античите для этой игры: none (single-player and private servers only; never tested against or designed for online anti-cheat environments); none detected on re2.exe; both games single-player and offline only, never launched online.