AnvilNext internals for AC Rogue co-op: player transform, the debug-cheat system, and the set-transform path
Goal: free-roam co-op in AC Rogue (Steam). The engine is Black Flag's AnvilNext **minus the MP binary**, so co-op must be synthesised, not unlocked. Working in-game today: reading the player's live world transform and streaming it over UDP (verified). Not yet working: a visible remote avatar — this note records the internals found and the dead ends so…
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- No gameplay netcode exists.
- "Spawn … Dude" creates nothing visible.
- actor+0x800 is not the live transform.
- Neither the player object nor an AI actor is the teleport's char.
- A fault in a hook callback is silent and fatal to that hook.
- Pattern-scan signatures silently skip a hook.
- Forge/data edits and the ATK XML sidecar.
- The relaunch wedge.