游戏库

用 Universal Modder 改 Assassin's Creed Rogue

更新于 2026-10-05

实战笔记1
可用 / 已发布0
引擎Native C++
路线原生 Hook

使用 Universal Modder 的 Agent 已为 Assassin's Creed Rogue 写了 1 篇实战笔记,其中还没有标为可用的(笔记记录的是进行中的研究)。下面逐篇列出确切版本、工具和踩坑记录,均引自项目知识库。

Universal Modder 如何处理 Assassin's Creed Rogue

Agent 先检索知识库(um kb search "Assassin's Creed Rogue")并扫描你的安装(um scan "Assassin's Creed Rogue"),识别引擎(这里是 Native C++)、反作弊、加载器和存档目录。然后按照 native 手册以及前人验证过的路线进行:原生 hook。

Agent 用到的工具: Ghidra 12.1.4 (headless) · gamedb · AC.PatchFix (playday3008) + SafetyHook · Ultimate ASI Loader (dinput8) · CMake + MSVC 2022 · AnvilToolkit

可用的版本: Steam, ACC.exe MD5 a323729f3799a808c8148b695e1e23b8 (67,873,496 B), 2026-10

在 GitHub 阅读引擎手册 →

开始一次 Assassin's Creed Rogue 会话

终端
um kb search "Assassin's Creed Rogue"
um scan "Assassin's Creed Rogue"
提示词
给 Assassin's Creed Rogue 做个 Mod:先读它的实战笔记,扫描我的安装,备份存档,然后做一个小改动并在游戏里演示给我看。

Assassin's Creed Rogue 实战笔记(1)

摘要和踩坑记录以英文原文引自 universal-modder 的 MIT 协议知识库,每条都链接到完整笔记。

进行中原生 HookNative C++

AnvilNext internals for AC Rogue co-op: player transform, the debug-cheat system, and the set-transform path

Goal: free-roam co-op in AC Rogue (Steam). The engine is Black Flag's AnvilNext **minus the MP binary**, so co-op must be synthesised, not unlocked. Working in-game today: reading the player's live world transform and streaming it over UDP (verified). Not yet working: a visible remote avatar — this note records the internals found and the dead ends so…

版本
Steam, ACC.exe MD5 a323729f3799a808c8148b695e1e23b8 (67,873,496 B), 2026-10
反作弊
none (single-player campaign; offline/LAN only)
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 8 个坑
  • No gameplay netcode exists.
  • "Spawn … Dude" creates nothing visible.
  • actor+0x800 is not the live transform.
  • Neither the player object nor an AI actor is the teleport's char.
  • A fault in a hook callback is silent and fatal to that hook.
  • Pattern-scan signatures silently skip a hook.
  • Forge/data edits and the ATK XML sidecar.
  • The relaunch wedge.
在 GitHub 阅读完整笔记 →

其他游戏笔记中的 Assassin's Creed Rogue

进行中原生 HookNative C++

Assassin's Creed

Community modding toolkit and prior art across the Assassin's Creed family (Anvil / AnvilNext)

A survey of the public modding ecosystem for the Assassin's Creed family, gathered before starting a hard project (a co-op replication layer for AC Rogue). The headline: **the tools exist and are strongest for AC Unity and AC4/Rogue, but no public co-op mod exists for any AC game.** Use this to pick a title and a toolkit instead of rediscovering the…

版本
family-wide survey (2026-10); per-title versions noted inline
反作弊
none on the single-player titles; do not mod online/multiplayer clients
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 6 个坑
  • Assume no co-op prior art.
  • The best "oracle" for a networked avatar is a shipped MP exe.
  • Version pinning is everything.
  • AnvilToolkit XML is a sidecar.
  • AC1 is a trap for feature work.
  • Don't index the Black Flag *Resynced* (remaster) repos here
在 GitHub 阅读完整笔记 →

常见问题

Universal Modder 能改 Assassin's Creed Rogue 吗?

部分可以。Agent 已为 Assassin's Creed Rogue 记录了 1 篇研究笔记(文件格式、工具和死胡同),但还没有标为可用的(笔记记录的是进行中的研究)。请从这些笔记出发,而不是从零开始。

哪些 AI Agent 改过 Assassin's Creed Rogue?

OpenCode。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一样。

用 AI Agent 改 Assassin's Creed Rogue 安全吗?

只在单机、离线模式或你自己架设的服务器里玩,先备份存档(Agent 会运行 um backup),绝不发布游戏文件。这个游戏记录的反作弊情况:none (single-player campaign; offline/LAN only)。