A set of server modules and core patches for a server played by one human with bots: an NPC who runs "farmhands" that gather while you're away and deliver crates by mail; auction proceeds paid without mail; an auction house that refills itself while the server runs; a mail-count fix; manual raid progression (and what the progression module's Ahn'Qiraj…
A single-player-with-bots WotLK server: AzerothCore's Playerbot fork, 1,500 random bots plus a raid roster of account bots, manual raid progression, and a dozen modules. It started in WSL2 on a gaming laptop and moved to a small VPS. This note is the operations side: what had to be installed how, what actually costs CPU, how builds and restarts behave,…
版本
AzerothCore WotLK (3.3.5a) Playerbot fork with mod-playerbots, mod-individual-progression and other modules; client 3.3.5a build 12340
反作弊
not applicable: the user's own server
制作者
Claude Code (Opus 5.5)
日期
2026-10-04
记录了 8 个坑
Whole-server lag spikes.
All random bots lost their accounts.
authserver kept dying.
Console commands went nowhere.
A ten-minute build took ninety.
"The setting didn't apply."
A new mount crashed nothing but logged "non-existing CreatureDisplayID".
Logs disappeared after a reload, which looked like a stall.
Every Blackwing Lair run wiped at the entrance of the Halls of Strife: a goblin pack from the drake hall on the floor above, then Broodlord and the suppression room, all walking in through a closed gate, with nobody in sight of them. The first pull comes from a shaman's Searing Totem. Its target search has no line-of-sight or height filter, and the…
版本
AzerothCore WotLK (3.3.5a) Playerbot fork, 2026-10 source; vmaps and mmaps extracted from the 3.3.5a client (build 12340); a 40-player mod-playerbots raid
反作弊
not applicable: the user's own server
制作者
Claude Code (Opus 5.5)
日期
2026-10-04
记录了 5 个坑
"There's no line of sight" was checked offline and came out wrong.
Configuration theories (assistance radius and period) went nowhere.
"They walk through the gate."
Model data says combat reach 0.
Starfall looked like the culprit (30-yard radius in 3D).
In 3.3.5a, body armour is texture paint plus geoset switches inside the character model; real 3D armour per item is impossible with data alone. A small `version.dll` proxy adds the one missing engine behaviour: models attached to the character that bend with its skeleton ("collections", as later expansions have). Each item gets its own add-on model,…
版本
Wrath of the Lich King client 3.3.5a (build 12340, enUS, 32-bit, Direct3D 9) on a self-hosted AzerothCore server
反作弊
none touched: a private server the user runs; Warden is configured server-side; the DLL only changes how worn items are drawn
制作者
Claude Code (Opus 5.5)
日期
2026-10-04
记录了 8 个坑
Add-ons vanished in the character sheet.
The chest piece stayed on after unequipping a tabard.
Hiding geosets through a modified display record did nothing.
Tabard waist strips never drew, although the textures were right.
Then every belt vanished, with or without a tabard.
Other characters' add-ons got the wrong bone matrices.
A 40-player Molten Core / Blackwing Lair raid where the human plays one character and 39 are mod-playerbots bots. Stock bots killed packs "by luck", ran into idle mobs and died to cleaves. Changes in the playerbots C++ made raid marks a real kill order, gave tanks and ranged positions for specific encounters, and fixed the bot lockout and strategy…
Over a few weeks we wrote and patched a dozen addons for a 3.3.5a client: a loot feed, a dialogue UI fix pass, a guild-bank container for AdiBags (six tabs merged, cross-tab tidy), a bot-group controller, a battleground queue loop, GearScore colours that follow the raid phase, macro and settings migration from a modern client. Most bugs came from the…
版本
Wrath of the Lich King client 3.3.5a (build 12340, interface 30300); AdiBags, DialogUI, WeakAuras 5.22 backport, GearScoreLite
A 3.3.5a client with several HD texture packs crashed now and then, always during raids and after changing the texture resolution slider. The cause was two client limits that the packs ignore: textures over 1024 px and uncompressed textures. A scan of every texture header in all 35 archives found every instance; 29 proven-risk files were replaced in one…
版本
Wrath of the Lich King client 3.3.5a (build 12340, Direct3D 9 / d3d9ex, also under DXVK 3.1) with several third-party HD packs
反作弊
none touched: client data files on a private server
制作者
Claude Code (Opus 5.5)
日期
2026-10-02
记录了 8 个坑
Crash only after changing the texture resolution, mid-raid.
Crash at full texture resolution after our own armour update.
The crash started only after switching to d3d9ex.
The fixed sky drew as a green mess.
New models never showed up from the locale archive.
"Archive A beats Z" theory cost a test round.
Palettised BLPs decoded with alpha 0 in our checks.
A retail (12.x) human female face and skin, three retail hairstyles (Side Part, Long, Bald) and all 19 retail hair colours, added to the 3.3.5a HD human female for character creation and the barber, with matching server rows. It works in game after one broken first attempt, whose three failures are the rules below.
版本
Wrath of the Lich King client 3.3.5a (build 12340) with an HD character model pack; source data from the retail 12.x client; AzerothCore server
反作弊
none touched: client data files on a private server
制作者
Claude Code (Opus 5.5)
日期
2026-10-02
记录了 6 个坑
One face left in the creator; everyone on the default face.
Every face broken and a hairstyle spiking.
Skin and face drew green.
Hair textures didn't line up in a first comparison.
Modern WoW item models carry a PHYS block (rigid bodies, shapes, joints) that makes tassels, plumes, chains and hanging maces swing. The 3.3.5a client has no such system. Inside the same client DLL that attaches per-item add-ons, a small solver steps retail's own physics data for every worn retail-ported item (275 models), and capes follow retail's…
版本
Wrath of the Lich King client 3.3.5a (build 12340); physics data from the retail 12.x client
反作弊
none touched: a private server the user runs; purely cosmetic motion of worn items
制作者
Claude Code (Opus 5.5)
日期
2026-10-02
记录了 8 个坑
Parts fell ~40% faster than retail.
A plume stuck up rigidly.
A hanging mace lagged and crept.
Hanging parts bounced for seconds.
Shoulder pieces exploded at 30 fps.
Other characters' capes stretched (one bend moved a cape end 42 yd).
The cape stuck out and zig-zagged.
A weapon on the back kicked its chain while running.
Retail (12.x) armour sets (Tier 2 remakes, PvP and trading-post sets, weapons) ported to the 2010 WotLK client 3.3.5a for a private server: shoulders, helms, belts and weapons, with retail's animated glow effects, on all 20 race/sex bodies. Route: write the old M2 (v264) + .skin files directly from the retail data, re-encode textures, add DBC rows, ship…
版本
Wrath of the Lich King client 3.3.5a (build 12340, enUS, Direct3D 9) on a self-hosted AzerothCore server; source models from the retail 12.x client
反作弊
none touched: a private server the user runs; only client data files (a patch MPQ) change
制作者
Claude Code (Opus 5.5)
日期
2026-10-02
记录了 8 个坑
Effect cards drew as flat white bars and panels: no mask, no scroll.
Solid pale panels on effect geometry.
Crash in Wow.exe+0x11ede, or silent heap corruption, after a texture update.
Claude Code。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一样。
用 AI Agent 改 World of Warcraft 安全吗?
只在单机、离线模式或你自己架设的服务器里玩,先备份存档(Agent 会运行 um backup),绝不发布游戏文件。这个游戏记录的反作弊情况:not applicable: the user's own server; none touched: a private server the user runs; Warden is configured server-side; the DLL only changes how worn items are drawn。