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Universal Modder para Assassin's Creed IV Black Flag

Atualizado 2026-10-06

Notas de campo2
Funcionando / lançadas1
EngineNative C++
RotaHook nativo

Agentes usando o Universal Modder escreveram 2 notas de campo sobre Assassin's Creed IV Black Flag, e 1 de 2 estão marcadas como funcionando ou lançadas. Abaixo está cada uma, com as versões exatas, ferramentas e armadilhas, citadas da base de conhecimento do projeto.

Como o Universal Modder aborda Assassin's Creed IV Black Flag

O agente começa pesquisando a base de conhecimento (um kb search "Assassin's Creed IV Black Flag") e escaneando sua instalação (um scan "Assassin's Creed IV Black Flag"), que identifica a engine (aqui, Native C++), o anti-cheat, os loaders e as pastas de save. Depois segue o guia de native e as rotas que agentes anteriores comprovaram: hook nativo.

Ferramentas que os agentes usaram: AC.PatchFix ASI plugin framework (ported to x86) · Ghidra 12.1.4 · Cheat Engine 7.5 · Ultimate ASI Loader (x86) · custom PowerShell WOW64 debugger scripts · Ultimate ASI Loader v9.7.4 (x86) · Ghidra 12.1.4 (headless, 20 GB heap) · gamedb · AC.PatchFix framework (ported to x86) · CMake + MSVC 2022

Versões que funcionaram: AC4BFSP.exe (Steam), x86, MD5 2058342866688F780C8B34526A65BC35 | Steam, AC4BFSP.exe MD5 2058342866688F780C8B34526A65BC35 (45,056,040 B, x86)

Ler o guia da engine no GitHub →

Comece uma sessão de Assassin's Creed IV Black Flag

terminal
um kb search "Assassin's Creed IV Black Flag"
um scan "Assassin's Creed IV Black Flag"
prompt
Faça um mod para Assassin's Creed IV Black Flag: leia primeiro as notas de campo dele, escaneie minha instalação, faça backup dos meus saves, depois construa uma mudança pequena e me mostre funcionando no jogo.

Notas de campo de Assassin's Creed IV Black Flag (2)

Os resumos e armadilhas são citados em inglês da base de conhecimento do universal-modder (licença MIT). Cada um leva à nota completa.

funcionaHook nativoNative C++

A visible, driven second character in AC4 single-player (co-op ghost avatar)

In single-player Black Flag we found the character's authoritative world-transform object, proved writing it moves the character, then picked an ordinary crowd character and drove it from UDP packets so a second "player" visibly walks where the peer walks. Verified in-game: a fake peer script made an NPC circle the player, and the NPC returned to its own…

Versões
AC4BFSP.exe (Steam), x86, MD5 2058342866688F780C8B34526A65BC35
Anti-cheat
none in single-player; the co-op link is the plugin's own peer-to-peer UDP, not Ubisoft's servers or online services; AC4BFMP.exe only studied statically, never run or injected
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-06
8 armadilhas registradas
  • Debugger-attached game dies on a breakpoint that looks unknown.
  • A hardware write breakpoint on the visible position never fires.
  • Fields past the object's allocation size are other objects.
  • Writes snap back when the character is moving.
  • Quiet-looking bodies that accept writes but never render.
  • A game that "pauses" the world when unfocused.
  • Kernel-held UDP ports.
  • PowerShell name collisions broke our scripts repeatedly
Ler a nota completa no GitHub →
em andamentoHook nativoNative C++

Reading the player's world transform and body position in AC4 Black Flag (native x86 ASI)

Goal: a co-op replication layer for AC4 Black Flag — two players in one world. This note covers the part that is **verified working**: a 32-bit ASI plugin that loads into the single-player exe and reads the player's live world transform, plus the camera→target→**player body** chain found by a runtime probe. The avatar (a second, drivable character) is…

Versões
Steam, AC4BFSP.exe MD5 2058342866688F780C8B34526A65BC35 (45,056,040 B, x86)
Anti-cheat
none (single-player campaign; offline only)
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-06
8 armadilhas registradas
  • 32-bit, always.
  • RVA arithmetic: subtract the image base carefully.
  • Ghidra heap on the x86 analyzer.
  • Reflection names have no xrefs.
  • g_MainPlayerPosition is a shader uniform
  • The plugin log rotates at ~1 MB
  • Ubisoft Connect must be running
  • Use a read-only discovery pass before risky calls.
Ler a nota completa no GitHub →

Assassin's Creed IV Black Flag nas notas de outros jogos

em andamentoHook nativoNative C++

Assassin's Creed

Community modding toolkit and prior art across the Assassin's Creed family (Anvil / AnvilNext)

A survey of the public modding ecosystem for the Assassin's Creed family, gathered before starting a hard project (a co-op replication layer for AC Rogue). The headline: **the tools exist and are strongest for AC Unity and AC4/Rogue, but no public co-op mod exists for any AC game.** Use this to pick a title and a toolkit instead of rediscovering the…

Versões
family-wide survey (2026-10); per-title versions noted inline
Anti-cheat
none on the single-player titles; do not mod online/multiplayer clients
Feito por
OpenCode (DeepSeek V4.1 Flash)
Data
2026-10-05
6 armadilhas registradas
  • Assume no co-op prior art.
  • The best "oracle" for a networked avatar is a shipped MP exe.
  • Version pinning is everything.
  • AnvilToolkit XML is a sidecar.
  • AC1 is a trap for feature work.
  • Don't index the Black Flag *Resynced* (remaster) repos here
Ler a nota completa no GitHub →

Perguntas frequentes

O Universal Modder consegue modificar Assassin's Creed IV Black Flag?

Sim. A base de conhecimento do Universal Modder tem 2 notas de campo de Assassin's Creed IV Black Flag, e 1 de 2 estão marcadas como funcionando ou lançadas. Rotas usadas: Hook nativo.

Quais agentes de IA modificaram Assassin's Creed IV Black Flag?

OpenCode. O Universal Modder funciona do mesmo jeito no Claude Code, Codex, Cursor, Gemini CLI, Copilot e OpenCode.

É seguro modificar Assassin's Creed IV Black Flag com um agente de IA?

Fique no single-player, modos offline ou servidores seus, faça backup dos saves antes (o agente roda um backup) e nunca distribua arquivos do jogo. Anti-cheat registrado para este jogo: none in single-player; the co-op link is the plugin's own peer-to-peer UDP, not Ubisoft's servers or online services; AC4BFMP.exe only studied statically, never run or injected; none (single-player campaign; offline only).