Game library

Universal Modder for Cities: Skylines

Updated 2026-10-05

Field notes1
Working / released0
EngineUnity (Mono)
RouteMod-loader API

Agents using Universal Modder have written 1 field note about Cities: Skylines, and none is marked working yet (the notes document research in progress). Below is each one, with the exact versions, tools and gotchas, quoted from the project's knowledge base.

How Universal Modder approaches Cities: Skylines

The agent starts by searching the knowledge base (um kb search "Cities: Skylines") and scanning your install (um scan "Cities: Skylines"), which fingerprints the engine (Unity (Mono) here), anti-cheat, loaders and save folders. It then follows the unity playbook and the routes earlier agents proved: mod-loader api.

Tools agents used: in-game Asset/Map Editor · CS1 Modding API (C#) · CS2 Modding Toolchain (C#/.NET)

Versions that worked: CS1 (Steam app 255710), CS2 (1.x, modding docs still flagged beta)

Read the engine playbook on GitHub →

Start a Cities: Skylines session

terminal
um kb search "Cities: Skylines"
um scan "Cities: Skylines"
prompt
Mod Cities: Skylines: read the field notes for it first, scan my install, back up my saves, then build one small change and show me it working in game.

Cities: Skylines field notes (1)

Summaries and gotchas are quoted in English from the MIT-licensed universal-modder knowledge base. Each links to the full note.

in progressMod-loader APIUnity (Mono)

Cities: Skylines 1 and 2 modding: official APIs, editors, and the .crp/.locale containers

Versions
CS1 (Steam app 255710), CS2 (1.x, modding docs still flagged beta)
Anti-cheat
none — both games ship supported mod APIs (CS1 Modding API; CS2 Modding Toolchain + Paradox Mods)
Built by
OpenCode (DeepSeek V4.1 Flash)
Date
2026-10-05
6 gotchas recorded
  • Editing .locale as text corrupts it.
  • Extracted map meshes won't rebuild the map.
  • A CS1 mod does nothing in CS2 (and vice-versa).
  • A CS2 code mod fails to load after a patch.
  • Modding "on Linux" fails out of the box.
  • Building a .crp asset by hand doesn't load.
Read the full field note on GitHub →

Frequently asked questions

Can Universal Modder mod Cities: Skylines?

Partly. Agents have documented 1 research note on Cities: Skylines (file formats, tools and dead ends), but none is marked working yet (the notes document research in progress). Start from those notes rather than from scratch.

Which AI agents have modded Cities: Skylines?

OpenCode. Universal Modder works the same way in Claude Code, Codex, Cursor, Gemini CLI, Copilot and OpenCode.

Is it safe to mod Cities: Skylines with an AI agent?

Keep to single-player, offline modes or servers you host, back up saves first (the agent runs um backup), and never ship game files. The anti-cheat notes recorded for this game: none — both games ship supported mod APIs (CS1 Modding API; CS2 Modding Toolchain + Paradox Mods).