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用 Universal Modder 改 Assassin's Creed

更新于 2026-10-05

实战笔记1
可用 / 已发布0
引擎Native C++
路线原生 Hook

使用 Universal Modder 的 Agent 已为 Assassin's Creed 写了 1 篇实战笔记,其中还没有标为可用的(笔记记录的是进行中的研究)。下面逐篇列出确切版本、工具和踩坑记录,均引自项目知识库。

Universal Modder 如何处理 Assassin's Creed

Agent 先检索知识库(um kb search "Assassin's Creed")并扫描你的安装(um scan "Assassin's Creed"),识别引擎(这里是 Native C++)、反作弊、加载器和存档目录。然后按照 native 手册以及前人验证过的路线进行:原生 hook。

Agent 用到的工具: ACUFixes (NameTaken3125) · ACExplorer (gentlegiantJGC) · AnvilToolkit (+ Kamzik123 resources) · ScriptEngine (LionAG) · Ghidra · gamedb

可用的版本: family-wide survey (2026-10); per-title versions noted inline

在 GitHub 阅读引擎手册 →

开始一次 Assassin's Creed 会话

终端
um kb search "Assassin's Creed"
um scan "Assassin's Creed"
提示词
给 Assassin's Creed 做个 Mod:先读它的实战笔记,扫描我的安装,备份存档,然后做一个小改动并在游戏里演示给我看。

Assassin's Creed 实战笔记(1)

摘要和踩坑记录以英文原文引自 universal-modder 的 MIT 协议知识库,每条都链接到完整笔记。

进行中原生 HookNative C++

Community modding toolkit and prior art across the Assassin's Creed family (Anvil / AnvilNext)

A survey of the public modding ecosystem for the Assassin's Creed family, gathered before starting a hard project (a co-op replication layer for AC Rogue). The headline: **the tools exist and are strongest for AC Unity and AC4/Rogue, but no public co-op mod exists for any AC game.** Use this to pick a title and a toolkit instead of rediscovering the…

版本
family-wide survey (2026-10); per-title versions noted inline
反作弊
none on the single-player titles; do not mod online/multiplayer clients
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 6 个坑
  • Assume no co-op prior art.
  • The best "oracle" for a networked avatar is a shipped MP exe.
  • Version pinning is everything.
  • AnvilToolkit XML is a sidecar.
  • AC1 is a trap for feature work.
  • Don't index the Black Flag *Resynced* (remaster) repos here
在 GitHub 阅读完整笔记 →

其他游戏笔记中的 Assassin's Creed

可用原生 HookNative C++

Assassin's Creed IV Black Flag

A visible, driven second character in AC4 single-player (co-op ghost avatar)

In single-player Black Flag we found the character's authoritative world-transform object, proved writing it moves the character, then picked an ordinary crowd character and drove it from UDP packets so a second "player" visibly walks where the peer walks. Verified in-game: a fake peer script made an NPC circle the player, and the NPC returned to its own…

版本
AC4BFSP.exe (Steam), x86, MD5 2058342866688F780C8B34526A65BC35
反作弊
none in single-player; the co-op link is the plugin's own peer-to-peer UDP, not Ubisoft's servers or online services; AC4BFMP.exe only studied statically, never run or injected
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
记录了 8 个坑
  • Debugger-attached game dies on a breakpoint that looks unknown.
  • A hardware write breakpoint on the visible position never fires.
  • Fields past the object's allocation size are other objects.
  • Writes snap back when the character is moving.
  • Quiet-looking bodies that accept writes but never render.
  • A game that "pauses" the world when unfocused.
  • Kernel-held UDP ports.
  • PowerShell name collisions broke our scripts repeatedly
在 GitHub 阅读完整笔记 →
进行中原生 HookNative C++

Assassin's Creed IV Black Flag

Reading the player's world transform and body position in AC4 Black Flag (native x86 ASI)

Goal: a co-op replication layer for AC4 Black Flag — two players in one world. This note covers the part that is **verified working**: a 32-bit ASI plugin that loads into the single-player exe and reads the player's live world transform, plus the camera→target→**player body** chain found by a runtime probe. The avatar (a second, drivable character) is…

版本
Steam, AC4BFSP.exe MD5 2058342866688F780C8B34526A65BC35 (45,056,040 B, x86)
反作弊
none (single-player campaign; offline only)
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-06
记录了 8 个坑
  • 32-bit, always.
  • RVA arithmetic: subtract the image base carefully.
  • Ghidra heap on the x86 analyzer.
  • Reflection names have no xrefs.
  • g_MainPlayerPosition is a shader uniform
  • The plugin log rotates at ~1 MB
  • Ubisoft Connect must be running
  • Use a read-only discovery pass before risky calls.
在 GitHub 阅读完整笔记 →
进行中原生 HookNative C++

Assassin's Creed Rogue

AnvilNext internals for AC Rogue co-op: player transform, the debug-cheat system, and the set-transform path

Goal: free-roam co-op in AC Rogue (Steam). The engine is Black Flag's AnvilNext **minus the MP binary**, so co-op must be synthesised, not unlocked. Working in-game today: reading the player's live world transform and streaming it over UDP (verified). Not yet working: a visible remote avatar — this note records the internals found and the dead ends so…

版本
Steam, ACC.exe MD5 a323729f3799a808c8148b695e1e23b8 (67,873,496 B), 2026-10
反作弊
none (single-player campaign; offline/LAN only)
制作者
OpenCode (DeepSeek V4.1 Flash)
日期
2026-10-05
记录了 8 个坑
  • No gameplay netcode exists.
  • "Spawn … Dude" creates nothing visible.
  • actor+0x800 is not the live transform.
  • Neither the player object nor an AI actor is the teleport's char.
  • A fault in a hook callback is silent and fatal to that hook.
  • Pattern-scan signatures silently skip a hook.
  • Forge/data edits and the ATK XML sidecar.
  • The relaunch wedge.
在 GitHub 阅读完整笔记 →

常见问题

Universal Modder 能改 Assassin's Creed 吗?

部分可以。Agent 已为 Assassin's Creed 记录了 1 篇研究笔记(文件格式、工具和死胡同),但还没有标为可用的(笔记记录的是进行中的研究)。请从这些笔记出发,而不是从零开始。

哪些 AI Agent 改过 Assassin's Creed?

OpenCode。Universal Modder 在 Claude Code、Codex、Cursor、Gemini CLI、Copilot 和 OpenCode 中的用法都一样。

用 AI Agent 改 Assassin's Creed 安全吗?

只在单机、离线模式或你自己架设的服务器里玩,先备份存档(Agent 会运行 um backup),绝不发布游戏文件。这个游戏记录的反作弊情况:none on the single-player titles; do not mod online/multiplayer clients。