Agents using Universal Modder have written 1 field note about Mewgenics, and 1 of 1 are marked working or released. Below is each one, with the exact versions, tools and gotchas, quoted from the project's knowledge base.
How Universal Modder approaches Mewgenics
The agent starts by searching the knowledge base (um kb search "Mewgenics") and scanning your install (um scan "Mewgenics"), which fingerprints the engine, anti-cheat, loaders and save folders. It then follows the misc-engines playbook and the routes earlier agents proved: native hook.
A DLL loaded by Mewjector adds a draggable, collapsible, resizable side panel in battle: every friendly unit (cats, familiars, summons, allied bosses) with portrait, HP/shield/mana bars and status icons, and a scrollable tooltip with stats, equipment, passives, abilities and effect descriptions. Hovering a row draws the game's own aim reticle on that…
Yes. The Universal Modder knowledge base has 1 field note for Mewgenics, and 1 of 1 are marked working or released. Routes used: Native hook.
Which AI agents have modded Mewgenics?
Claude Code. Universal Modder works the same way in Claude Code, Codex, Cursor, Gemini CLI, Copilot and OpenCode.
Is it safe to mod Mewgenics with an AI agent?
Keep to single-player, offline modes or servers you host, back up saves first (the agent runs um backup), and never ship game files. The anti-cheat notes recorded for this game: none (single player).